类 AbstractUniform
java.lang.Object
com.mojang.blaze3d.shaders.AbstractUniform
- 直接已知子类:
Uniform
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
set
(float pX) void
set
(float[] pValueArray) void
set
(float pX, float pY) void
set
(float pX, float pY, float pZ) void
set
(float pX, float pY, float pZ, float pW) void
set
(int pX) void
set
(int pX, int pY) void
set
(int pX, int pY, int pZ) void
set
(int pX, int pY, int pZ, int pW) void
set
(org.joml.Matrix3f pMatrix) void
set
(org.joml.Matrix4f pMatrix) void
set
(org.joml.Vector3f pVector) void
set
(org.joml.Vector4f pVector) void
setMat2x2
(float pM00, float pM01, float pM10, float pM11) void
setMat2x3
(float pM00, float pM01, float pM02, float pM10, float pM11, float pM12) void
setMat2x4
(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13) void
setMat3x2
(float pM00, float pM01, float pM10, float pM11, float pM20, float pM21) void
setMat3x3
(float pM00, float pM01, float pM02, float pM10, float pM11, float pM12, float pM20, float pM21, float pM22) void
setMat3x4
(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23) void
setMat4x2
(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13) void
setMat4x3
(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23) void
setMat4x4
(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23, float pM30, float pM31, float pM32, float pM33) void
setSafe
(float pX, float pY, float pZ, float pW) void
setSafe
(int pX, int pY, int pZ, int pW)
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构造器详细资料
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AbstractUniform
public AbstractUniform()
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方法详细资料
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set
public void set(float pX) -
set
public void set(float pX, float pY) -
set
public void set(float pX, float pY, float pZ) -
set
public void set(float pX, float pY, float pZ, float pW) -
setSafe
public void setSafe(float pX, float pY, float pZ, float pW) -
setSafe
public void setSafe(int pX, int pY, int pZ, int pW) -
set
public void set(int pX) -
set
public void set(int pX, int pY) -
set
public void set(int pX, int pY, int pZ) -
set
public void set(int pX, int pY, int pZ, int pW) -
set
public void set(float[] pValueArray) -
set
public void set(org.joml.Vector3f pVector) -
set
public void set(org.joml.Vector4f pVector) -
setMat2x2
public void setMat2x2(float pM00, float pM01, float pM10, float pM11) -
setMat2x3
public void setMat2x3(float pM00, float pM01, float pM02, float pM10, float pM11, float pM12) -
setMat2x4
public void setMat2x4(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13) -
setMat3x2
public void setMat3x2(float pM00, float pM01, float pM10, float pM11, float pM20, float pM21) -
setMat3x3
public void setMat3x3(float pM00, float pM01, float pM02, float pM10, float pM11, float pM12, float pM20, float pM21, float pM22) -
setMat3x4
public void setMat3x4(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23) -
setMat4x2
public void setMat4x2(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13) -
setMat4x3
public void setMat4x3(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23) -
setMat4x4
public void setMat4x4(float pM00, float pM01, float pM02, float pM03, float pM10, float pM11, float pM12, float pM13, float pM20, float pM21, float pM22, float pM23, float pM30, float pM31, float pM32, float pM33) -
set
public void set(org.joml.Matrix4f pMatrix) -
set
public void set(org.joml.Matrix3f pMatrix)
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