类 PlayerFaceRenderer

java.lang.Object
net.minecraft.client.gui.components.PlayerFaceRenderer

public class PlayerFaceRenderer extends Object
  • 字段详细资料

    • SKIN_HEAD_U

      public static final int SKIN_HEAD_U
      另请参阅:
    • SKIN_HEAD_V

      public static final int SKIN_HEAD_V
      另请参阅:
    • SKIN_HEAD_WIDTH

      public static final int SKIN_HEAD_WIDTH
      另请参阅:
    • SKIN_HEAD_HEIGHT

      public static final int SKIN_HEAD_HEIGHT
      另请参阅:
    • SKIN_HAT_U

      public static final int SKIN_HAT_U
      另请参阅:
    • SKIN_HAT_V

      public static final int SKIN_HAT_V
      另请参阅:
    • SKIN_HAT_WIDTH

      public static final int SKIN_HAT_WIDTH
      另请参阅:
    • SKIN_HAT_HEIGHT

      public static final int SKIN_HAT_HEIGHT
      另请参阅:
    • SKIN_TEX_WIDTH

      public static final int SKIN_TEX_WIDTH
      另请参阅:
    • SKIN_TEX_HEIGHT

      public static final int SKIN_TEX_HEIGHT
      另请参阅:
  • 构造器详细资料

    • PlayerFaceRenderer

      public PlayerFaceRenderer()
  • 方法详细资料

    • draw

      public static void draw(GuiGraphics pGuiGraphics, ResourceLocation pAtlasLocation, int pX, int pY, int pSize)
    • draw

      public static void draw(GuiGraphics pGuiGraphics, ResourceLocation pAtlasLocation, int pX, int pY, int pSize, boolean pDrawHat, boolean pUpsideDown)
    • drawHat

      private static void drawHat(GuiGraphics pGuiGraphics, ResourceLocation pAtlasLocation, int pX, int pY, int pSize, boolean pUpsideDown)