类 EditGameRulesScreen.GameRuleEntry
java.lang.Object
net.minecraft.client.gui.components.AbstractSelectionList.Entry<E>
net.minecraft.client.gui.components.ContainerObjectSelectionList.Entry<EditGameRulesScreen.RuleEntry>
net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen.RuleEntry
net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen.GameRuleEntry
- 所有已实现的接口:
ContainerEventHandler
,GuiEventListener
,TabOrderedElement
- 封闭类:
- EditGameRulesScreen
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字段概要
字段从类继承的字段 net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen.RuleEntry
tooltip
从类继承的字段 net.minecraft.client.gui.components.AbstractSelectionList.Entry
list
从接口继承的字段 net.minecraft.client.gui.components.events.GuiEventListener
DOUBLE_CLICK_THRESHOLD_MS
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明List<? extends GuiEventListener>
children()
List<? extends NarratableEntry>
protected void
renderLabel
(GuiGraphics pGuiGraphics, int pX, int pY) 从类继承的方法 net.minecraft.client.gui.components.ContainerObjectSelectionList.Entry
focusPathAtIndex, getFocused, isDragging, mouseClicked, nextFocusPath, setDragging, setFocused
从类继承的方法 net.minecraft.client.gui.components.AbstractSelectionList.Entry
isFocused, isMouseOver, render, renderBack, setFocused
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.client.gui.components.events.ContainerEventHandler
charTyped, getChildAt, getCurrentFocusPath, isFocused, keyPressed, keyReleased, magicalSpecialHackyFocus, mouseDragged, mouseReleased, mouseScrolled, setFocused
从接口继承的方法 net.minecraft.client.gui.components.events.GuiEventListener
getRectangle, isMouseOver, mouseMoved
从接口继承的方法 net.minecraft.client.gui.components.TabOrderedElement
getTabOrderGroup
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字段详细资料
-
label
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children
-
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构造器详细资料
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GameRuleEntry
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方法详细资料
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children
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narratables
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renderLabel
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