类 AllayModel
- 所有已实现的接口:
ArmedModel
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字段概要
字段修饰符和类型字段说明private final ModelPart
private static final float
private final ModelPart
private final ModelPart
private final ModelPart
private static final float
private static final float
private final ModelPart
private final ModelPart
private final ModelPart
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
root()
void
setupAnim
(Allay pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) 从类继承的方法 net.minecraft.client.model.HierarchicalModel
animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer
从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo, prepareMobModel
从类继承的方法 net.minecraft.client.model.Model
renderType
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字段详细资料
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root
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head
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body
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right_arm
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left_arm
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right_wing
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left_wing
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FLYING_ANIMATION_X_ROT
private static final float FLYING_ANIMATION_X_ROT- 另请参阅:
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MAX_HAND_HOLDING_ITEM_X_ROT_RAD
private static final float MAX_HAND_HOLDING_ITEM_X_ROT_RAD- 另请参阅:
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MIN_HAND_HOLDING_ITEM_X_ROT_RAD
private static final float MIN_HAND_HOLDING_ITEM_X_ROT_RAD- 另请参阅:
-
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构造器详细资料
-
AllayModel
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方法详细资料
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root
- 指定者:
root
在类中HierarchicalModel<Allay>
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createBodyLayer
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setupAnim
public void setupAnim(Allay pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
setupAnim
在类中EntityModel<Allay>
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translateToHand
- 指定者:
translateToHand
在接口中ArmedModel
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