类 ParrotModel
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嵌套类概要
嵌套类 -
字段概要
字段修饰符和类型字段说明private final ModelPart
private final ModelPart
private static final String
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
private static ParrotModel.State
private void
prepare
(ParrotModel.State pState) void
prepareMobModel
(Parrot pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) void
renderOnShoulder
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, float pLimbSwing, float pLimbSwingAmount, float pNetHeadYaw, float pHeadPitch, int pTickCount) root()
private void
setupAnim
(ParrotModel.State pState, int pTickCount, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) void
setupAnim
(Parrot pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.model.HierarchicalModel
animate, animate, animateWalk, applyStatic, getAnyDescendantWithName, renderToBuffer
从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo
从类继承的方法 net.minecraft.client.model.Model
renderType
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字段详细资料
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FEATHER
- 另请参阅:
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root
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body
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tail
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leftWing
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rightWing
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head
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feather
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leftLeg
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rightLeg
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构造器详细资料
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ParrotModel
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方法详细资料
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createBodyLayer
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root
- 指定者:
root
在类中HierarchicalModel<Parrot>
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setupAnim
public void setupAnim(Parrot pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
setupAnim
在类中EntityModel<Parrot>
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prepareMobModel
public void prepareMobModel(Parrot pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) - 覆盖:
prepareMobModel
在类中EntityModel<Parrot>
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renderOnShoulder
public void renderOnShoulder(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, float pLimbSwing, float pLimbSwingAmount, float pNetHeadYaw, float pHeadPitch, int pTickCount) -
setupAnim
private void setupAnim(ParrotModel.State pState, int pTickCount, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) -
prepare
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getState
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