private final ResourceLocation[]
images
private static final int
SIDES
CubeMap(ResourceLocation pBaseImageLocation)
CompletableFuture<Void>
preload(TextureManager pTexMngr, Executor pBackgroundExecutor)
void
render(Minecraft pMc, float pPitch, float pYaw, float pAlpha)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait