类 OutlineBufferSource.EntityOutlineGenerator
java.lang.Object
com.mojang.blaze3d.vertex.DefaultedVertexConsumer
net.minecraft.client.renderer.OutlineBufferSource.EntityOutlineGenerator
- 所有已实现的接口:
VertexConsumer
,IForgeVertexConsumer
- 封闭类:
- OutlineBufferSource
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字段概要
字段修饰符和类型字段说明private final VertexConsumer
private float
private float
private double
private double
private double
从类继承的字段 com.mojang.blaze3d.vertex.DefaultedVertexConsumer
defaultA, defaultB, defaultColorSet, defaultG, defaultR
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构造器概要
构造器构造器说明EntityOutlineGenerator
(VertexConsumer pDelegate, int pDefaultR, int pDefaultG, int pDefaultB, int pDefaultA) -
方法概要
修饰符和类型方法说明color
(int pRed, int pGreen, int pBlue, int pAlpha) void
defaultColor
(int pDefaultR, int pDefaultG, int pDefaultB, int pDefaultA) void
normal
(float pX, float pY, float pZ) overlayCoords
(int pU, int pV) void
uv
(float pU, float pV) uv2
(int pU, int pV) vertex
(double pX, double pY, double pZ) void
vertex
(float pX, float pY, float pZ, float pRed, float pGreen, float pBlue, float pAlpha, float pTexU, float pTexV, int pOverlayUV, int pLightmapUV, float pNormalX, float pNormalY, float pNormalZ) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraftforge.client.extensions.IForgeVertexConsumer
applyBakedLighting, applyBakedNormals, misc, putBulkData
从接口继承的方法 com.mojang.blaze3d.vertex.VertexConsumer
color, color, normal, overlayCoords, putBulkData, putBulkData, putBulkData, uv2, vertex
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字段详细资料
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delegate
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x
private double x -
y
private double y -
z
private double z -
u
private float u -
v
private float v
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构造器详细资料
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EntityOutlineGenerator
EntityOutlineGenerator(VertexConsumer pDelegate, int pDefaultR, int pDefaultG, int pDefaultB, int pDefaultA)
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方法详细资料
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defaultColor
public void defaultColor(int pDefaultR, int pDefaultG, int pDefaultB, int pDefaultA) - 指定者:
defaultColor
在接口中VertexConsumer
- 覆盖:
defaultColor
在类中DefaultedVertexConsumer
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unsetDefaultColor
public void unsetDefaultColor()- 指定者:
unsetDefaultColor
在接口中VertexConsumer
- 覆盖:
unsetDefaultColor
在类中DefaultedVertexConsumer
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vertex
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color
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uv
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overlayCoords
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uv2
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normal
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vertex
public void vertex(float pX, float pY, float pZ, float pRed, float pGreen, float pBlue, float pAlpha, float pTexU, float pTexV, int pOverlayUV, int pLightmapUV, float pNormalX, float pNormalY, float pNormalZ) -
endVertex
public void endVertex()
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