类 Sheets
java.lang.Object
net.minecraft.client.renderer.Sheets
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字段概要
字段修饰符和类型字段说明static final ResourceLocation
private static final RenderType
static final Map<ResourceKey<BannerPattern>,
Material> static final ResourceLocation
private static final RenderType
static final ResourceLocation
private static final RenderType
static final Material[]
static final Material
static final Material
static final Material
static final ResourceLocation
private static final RenderType
static final Material
static final Material
static final Material
static final Material
static final Material
static final Material
private static final RenderType
static final Map<ResourceKey<String>,
Material> static final ResourceLocation
static final Material
static final Material
static final Map<ResourceKey<BannerPattern>,
Material> static final ResourceLocation
private static final RenderType
private static final RenderType
static final ResourceLocation
static final ResourceLocation
private static final RenderType
private static final RenderType
private static final RenderType
private static final RenderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static void
addWoodType
(WoodType woodType) Not threadsafe.static RenderType
static RenderType
static RenderType
bedSheet()
private static Material
chestMaterial
(String pChestName) static RenderType
static Material
chooseMaterial
(BlockEntity pBlockEntity, ChestType pChestType, boolean pHoliday) private static Material
chooseMaterial
(ChestType pChestType, Material pDoubleMaterial, Material pLeftMaterial, Material pRightMaterial) private static Material
createBannerMaterial
(ResourceKey<BannerPattern> p_234352_) private static Material
createDecoratedPotMaterial
(ResourceKey<String> p_272805_) private static Material
createHangingSignMaterial
(WoodType p_251735_) private static Material
createShieldMaterial
(ResourceKey<BannerPattern> p_234354_) private static Material
createSignMaterial
(WoodType p_173386_) static RenderType
static void
getAllMaterials
(Consumer<Material> pMaterialConsumer) static Material
getBannerMaterial
(ResourceKey<BannerPattern> pBannerPattern) static Material
static Material
getHangingSignMaterial
(WoodType pWoodType) static Material
getShieldMaterial
(ResourceKey<BannerPattern> pBannerPattern) static Material
getSignMaterial
(WoodType pWoodType) static RenderType
static RenderType
static RenderType
static RenderType
static RenderType
static RenderType
static RenderType
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字段详细资料
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SHULKER_SHEET
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BED_SHEET
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BANNER_SHEET
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SHIELD_SHEET
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SIGN_SHEET
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CHEST_SHEET
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ARMOR_TRIMS_SHEET
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DECORATED_POT_SHEET
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SHULKER_BOX_SHEET_TYPE
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BED_SHEET_TYPE
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BANNER_SHEET_TYPE
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SHIELD_SHEET_TYPE
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SIGN_SHEET_TYPE
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CHEST_SHEET_TYPE
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ARMOR_TRIMS_SHEET_TYPE
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SOLID_BLOCK_SHEET
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CUTOUT_BLOCK_SHEET
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TRANSLUCENT_ITEM_CULL_BLOCK_SHEET
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TRANSLUCENT_CULL_BLOCK_SHEET
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DEFAULT_SHULKER_TEXTURE_LOCATION
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SHULKER_TEXTURE_LOCATION
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SIGN_MATERIALS
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HANGING_SIGN_MATERIALS
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BANNER_MATERIALS
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SHIELD_MATERIALS
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DECORATED_POT_MATERIALS
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BED_TEXTURES
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CHEST_TRAP_LOCATION
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CHEST_TRAP_LOCATION_LEFT
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CHEST_TRAP_LOCATION_RIGHT
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CHEST_XMAS_LOCATION
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CHEST_XMAS_LOCATION_LEFT
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CHEST_XMAS_LOCATION_RIGHT
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CHEST_LOCATION
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CHEST_LOCATION_LEFT
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CHEST_LOCATION_RIGHT
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ENDER_CHEST_LOCATION
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构造器详细资料
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Sheets
public Sheets()
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方法详细资料
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bannerSheet
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shieldSheet
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bedSheet
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shulkerBoxSheet
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signSheet
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hangingSignSheet
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chestSheet
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armorTrimsSheet
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solidBlockSheet
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cutoutBlockSheet
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translucentItemSheet
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translucentCullBlockSheet
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getAllMaterials
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createSignMaterial
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createHangingSignMaterial
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getSignMaterial
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getHangingSignMaterial
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createBannerMaterial
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getBannerMaterial
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createShieldMaterial
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getShieldMaterial
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chestMaterial
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createDecoratedPotMaterial
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getDecoratedPotMaterial
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chooseMaterial
public static Material chooseMaterial(BlockEntity pBlockEntity, ChestType pChestType, boolean pHoliday) -
chooseMaterial
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addWoodType
Not threadsafe. Enqueue it in client setup.
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