类 LightSectionDebugRenderer
java.lang.Object
net.minecraft.client.renderer.debug.LightSectionDebugRenderer
- 所有已实现的接口:
DebugRenderer.SimpleDebugRenderer
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嵌套类概要
嵌套类 -
字段概要
字段修饰符和类型字段说明private Instant
private static final org.joml.Vector4f
private static final org.joml.Vector4f
private final LightLayer
private final Minecraft
private static final int
private static final Duration
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
render
(PoseStack pPoseStack, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ) private static void
renderEdge
(PoseStack pPoseStack, VertexConsumer pVertexConsumer, double pCamX, double pCamY, double pCamZ, int pX1, int pY1, int pZ1, int pX2, int pY2, int pZ2, org.joml.Vector4f pColor) private static void
renderEdges
(PoseStack pPoseStack, DiscreteVoxelShape pShape, SectionPos pPos, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ, org.joml.Vector4f pColor) private static void
renderFace
(PoseStack pPoseStack, VertexConsumer pVertexConsumer, Direction pFace, double pCamX, double pCamY, double pCamZ, int pBlockX, int pBlockY, int pBlockZ, org.joml.Vector4f pColor) private static void
renderFaces
(PoseStack pPoseStack, DiscreteVoxelShape pShape, SectionPos pPos, VertexConsumer pVertexConsumer, double pCamX, double pCamY, double pCamZ, org.joml.Vector4f pColor) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.client.renderer.debug.DebugRenderer.SimpleDebugRenderer
clear
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字段详细资料
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REFRESH_INTERVAL
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RADIUS
private static final int RADIUS- 另请参阅:
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LIGHT_AND_BLOCKS_COLOR
private static final org.joml.Vector4f LIGHT_AND_BLOCKS_COLOR -
LIGHT_ONLY_COLOR
private static final org.joml.Vector4f LIGHT_ONLY_COLOR -
minecraft
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lightLayer
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lastUpdateTime
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data
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构造器详细资料
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LightSectionDebugRenderer
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方法详细资料
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render
public void render(PoseStack pPoseStack, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ) - 指定者:
render
在接口中DebugRenderer.SimpleDebugRenderer
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renderFaces
private static void renderFaces(PoseStack pPoseStack, DiscreteVoxelShape pShape, SectionPos pPos, VertexConsumer pVertexConsumer, double pCamX, double pCamY, double pCamZ, org.joml.Vector4f pColor) -
renderEdges
private static void renderEdges(PoseStack pPoseStack, DiscreteVoxelShape pShape, SectionPos pPos, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ, org.joml.Vector4f pColor) -
renderFace
private static void renderFace(PoseStack pPoseStack, VertexConsumer pVertexConsumer, Direction pFace, double pCamX, double pCamY, double pCamZ, int pBlockX, int pBlockY, int pBlockZ, org.joml.Vector4f pColor) -
renderEdge
private static void renderEdge(PoseStack pPoseStack, VertexConsumer pVertexConsumer, double pCamX, double pCamY, double pCamZ, int pX1, int pY1, int pZ1, int pX2, int pY2, int pZ2, org.joml.Vector4f pColor)
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