类 StructureRenderer
java.lang.Object
net.minecraft.client.renderer.debug.StructureRenderer
- 所有已实现的接口:
DebugRenderer.SimpleDebugRenderer
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字段概要
字段修饰符和类型字段说明private static final int
private final Minecraft
private final Map<DimensionType,
Map<String, BoundingBox>> private final Map<DimensionType,
Map<String, BoundingBox>> private final Map<DimensionType,
Map<String, Boolean>> -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
addBoundingBox
(BoundingBox pPostMainBox, List<BoundingBox> pPieceBoxes, List<Boolean> pStartPieceFlags, DimensionType pDimensionType) void
clear()
void
render
(PoseStack pPoseStack, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ)
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字段详细资料
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minecraft
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postMainBoxes
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postPiecesBoxes
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startPiecesMap
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MAX_RENDER_DIST
private static final int MAX_RENDER_DIST- 另请参阅:
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构造器详细资料
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StructureRenderer
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方法详细资料
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render
public void render(PoseStack pPoseStack, MultiBufferSource pBuffer, double pCamX, double pCamY, double pCamZ) - 指定者:
render
在接口中DebugRenderer.SimpleDebugRenderer
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addBoundingBox
public void addBoundingBox(BoundingBox pPostMainBox, List<BoundingBox> pPieceBoxes, List<Boolean> pStartPieceFlags, DimensionType pDimensionType) -
clear
public void clear()- 指定者:
clear
在接口中DebugRenderer.SimpleDebugRenderer
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