类 BlazeRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,M>
net.minecraft.client.renderer.entity.MobRenderer<Blaze,BlazeModel<Blaze>>
net.minecraft.client.renderer.entity.BlazeRenderer
- 所有已实现的接口:
RenderLayerParent<Blaze,
BlazeModel<Blaze>>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.MobRenderer
LEASH_RENDER_STEPS
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected int
getBlockLightLevel
(Blaze pEntity, BlockPos pPos) getTextureLocation
(Blaze pEntity) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
render, shouldRender, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale, setupRotations
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag
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字段详细资料
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BLAZE_LOCATION
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构造器详细资料
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BlazeRenderer
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方法详细资料
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getBlockLightLevel
- 覆盖:
getBlockLightLevel
在类中EntityRenderer<Blaze>
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getTextureLocation
- 指定者:
getTextureLocation
在接口中RenderLayerParent<Blaze,
BlazeModel<Blaze>> - 指定者:
getTextureLocation
在类中EntityRenderer<Blaze>
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