类 EnderDragonRenderer.DragonModel
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<EnderDragon>
net.minecraft.client.renderer.entity.EnderDragonRenderer.DragonModel
- 封闭类:
- EnderDragonRenderer
-
字段概要
字段修饰符和类型字段说明private float
private final ModelPart
private EnderDragon
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
prepareMobModel
(EnderDragon pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) private void
renderSide
(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, float p_173982_, ModelPart pWing, ModelPart pFrontLeg, ModelPart pFrontLegTip, ModelPart pFrontFoot, ModelPart pRearLeg, ModelPart pRearLegTip, ModelPart pRearFoot, float pAlpha) void
renderToBuffer
(PoseStack pMatrixStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, float pRed, float pGreen, float pBlue, float pAlpha) void
setupAnim
(EnderDragon pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo
从类继承的方法 net.minecraft.client.model.Model
renderType
-
字段详细资料
-
head
-
neck
-
jaw
-
body
-
leftWing
-
leftWingTip
-
leftFrontLeg
-
leftFrontLegTip
-
leftFrontFoot
-
leftRearLeg
-
leftRearLegTip
-
leftRearFoot
-
rightWing
-
rightWingTip
-
rightFrontLeg
-
rightFrontLegTip
-
rightFrontFoot
-
rightRearLeg
-
rightRearLegTip
-
rightRearFoot
-
entity
-
a
private float a
-
-
构造器详细资料
-
DragonModel
-
-
方法详细资料
-
prepareMobModel
public void prepareMobModel(EnderDragon pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) - 覆盖:
prepareMobModel
在类中EntityModel<EnderDragon>
-
setupAnim
public void setupAnim(EnderDragon pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
setupAnim
在类中EntityModel<EnderDragon>
-
renderToBuffer
public void renderToBuffer(PoseStack pMatrixStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, float pRed, float pGreen, float pBlue, float pAlpha) - 指定者:
renderToBuffer
在类中Model
-
renderSide
-