类 ItemEntityRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<ItemEntity>
net.minecraft.client.renderer.entity.ItemEntityRenderer
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字段概要
字段修饰符和类型字段说明private static final float
private static final float
private static final float
private static final float
private static final int
private static final int
private static final int
private static final int
private final ItemRenderer
private final RandomSource
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected int
getRenderAmount
(ItemStack pStack) getTextureLocation
(ItemEntity pEntity) void
render
(ItemEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight) boolean
boolean
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getRenderOffset, getSkyLightLevel, renderNameTag, shouldRender, shouldShowName
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字段详细资料
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ITEM_BUNDLE_OFFSET_SCALE
private static final float ITEM_BUNDLE_OFFSET_SCALE- 另请参阅:
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ITEM_COUNT_FOR_5_BUNDLE
private static final int ITEM_COUNT_FOR_5_BUNDLE- 另请参阅:
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ITEM_COUNT_FOR_4_BUNDLE
private static final int ITEM_COUNT_FOR_4_BUNDLE- 另请参阅:
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ITEM_COUNT_FOR_3_BUNDLE
private static final int ITEM_COUNT_FOR_3_BUNDLE- 另请参阅:
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ITEM_COUNT_FOR_2_BUNDLE
private static final int ITEM_COUNT_FOR_2_BUNDLE- 另请参阅:
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FLAT_ITEM_BUNDLE_OFFSET_X
private static final float FLAT_ITEM_BUNDLE_OFFSET_X- 另请参阅:
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FLAT_ITEM_BUNDLE_OFFSET_Y
private static final float FLAT_ITEM_BUNDLE_OFFSET_Y- 另请参阅:
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FLAT_ITEM_BUNDLE_OFFSET_Z
private static final float FLAT_ITEM_BUNDLE_OFFSET_Z- 另请参阅:
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itemRenderer
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random
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构造器详细资料
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ItemEntityRenderer
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方法详细资料
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getRenderAmount
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render
public void render(ItemEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight) - 覆盖:
render
在类中EntityRenderer<ItemEntity>
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getTextureLocation
- 指定者:
getTextureLocation
在类中EntityRenderer<ItemEntity>
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shouldSpreadItems
public boolean shouldSpreadItems()- 返回:
- If items should spread out when rendered in 3D
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shouldBob
public boolean shouldBob()- 返回:
- If items should have a bob effect
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