类 ShulkerRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<T>
net.minecraft.client.renderer.entity.LivingEntityRenderer<T,M>
net.minecraft.client.renderer.entity.MobRenderer<Shulker,ShulkerModel<Shulker>>
net.minecraft.client.renderer.entity.ShulkerRenderer
- 所有已实现的接口:
RenderLayerParent<Shulker,
ShulkerModel<Shulker>>
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.entity.MobRenderer
LEASH_RENDER_STEPS
从类继承的字段 net.minecraft.client.renderer.entity.LivingEntityRenderer
layers, model
从类继承的字段 net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明getRenderOffset
(Shulker pEntity, float pPartialTicks) getTextureLocation
(Shulker pEntity) static ResourceLocation
getTextureLocation
(DyeColor pColor) protected void
setupRotations
(Shulker pEntityLiving, PoseStack pMatrixStack, float pAgeInTicks, float pRotationYaw, float pPartialTicks) boolean
shouldRender
(Shulker pLivingEntity, Frustum pCamera, double pCamX, double pCamY, double pCamZ) 从类继承的方法 net.minecraft.client.renderer.entity.MobRenderer
render, shouldShowName
从类继承的方法 net.minecraft.client.renderer.entity.LivingEntityRenderer
addLayer, getAttackAnim, getBob, getFlipDegrees, getModel, getOverlayCoords, getRenderType, getWhiteOverlayProgress, isBodyVisible, isEntityUpsideDown, isShaking, scale
从类继承的方法 net.minecraft.client.renderer.entity.EntityRenderer
getBlockLightLevel, getFont, getPackedLightCoords, getSkyLightLevel, renderNameTag
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字段详细资料
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DEFAULT_TEXTURE_LOCATION
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TEXTURE_LOCATION
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构造器详细资料
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ShulkerRenderer
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方法详细资料
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getRenderOffset
- 覆盖:
getRenderOffset
在类中EntityRenderer<Shulker>
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shouldRender
public boolean shouldRender(Shulker pLivingEntity, Frustum pCamera, double pCamX, double pCamY, double pCamZ) - 覆盖:
shouldRender
在类中MobRenderer<Shulker,
ShulkerModel<Shulker>>
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getTextureLocation
- 指定者:
getTextureLocation
在接口中RenderLayerParent<Shulker,
ShulkerModel<Shulker>> - 指定者:
getTextureLocation
在类中EntityRenderer<Shulker>
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getTextureLocation
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setupRotations
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