类 PreloadedTexture
java.lang.Object
net.minecraft.client.renderer.texture.AbstractTexture
net.minecraft.client.renderer.texture.SimpleTexture
net.minecraft.client.renderer.texture.PreloadedTexture
- 所有已实现的接口:
AutoCloseable
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.client.renderer.texture.SimpleTexture
SimpleTexture.TextureImage
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字段概要
字段从类继承的字段 net.minecraft.client.renderer.texture.SimpleTexture
location, LOGGER
从类继承的字段 net.minecraft.client.renderer.texture.AbstractTexture
blur, id, mipmap, NOT_ASSIGNED
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构造器概要
构造器构造器说明PreloadedTexture
(ResourceManager pResourceManager, ResourceLocation pLocation, Executor pBackgroundExecutor) -
方法概要
修饰符和类型方法说明private static Executor
protected SimpleTexture.TextureImage
getTextureImage
(ResourceManager pResourceManager) void
reset
(TextureManager pTextureManager, ResourceManager pResourceManager, ResourceLocation pResourceLocation, Executor pExecutor) 从类继承的方法 net.minecraft.client.renderer.texture.SimpleTexture
load
从类继承的方法 net.minecraft.client.renderer.texture.AbstractTexture
bind, close, getId, releaseId, restoreLastBlurMipmap, setBlurMipmap, setFilter
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字段详细资料
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future
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构造器详细资料
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PreloadedTexture
public PreloadedTexture(ResourceManager pResourceManager, ResourceLocation pLocation, Executor pBackgroundExecutor)
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方法详细资料
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getTextureImage
- 覆盖:
getTextureImage
在类中SimpleTexture
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getFuture
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reset
public void reset(TextureManager pTextureManager, ResourceManager pResourceManager, ResourceLocation pResourceLocation, Executor pExecutor) - 覆盖:
reset
在类中AbstractTexture
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executor
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