接口 SpriteSource.Output
- 封闭接口:
- SpriteSource
public static interface SpriteSource.Output
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方法概要
修饰符和类型方法说明void
add
(ResourceLocation pLocation, SpriteSource.SpriteSupplier pSprite) default void
add
(ResourceLocation pLocation, Resource pResource) void
removeAll
(Predicate<ResourceLocation> pPredicate)
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方法详细资料
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add
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add
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removeAll
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