类 ProcessorLists
java.lang.Object
net.minecraft.data.worldgen.ProcessorLists
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字段概要
字段修饰符和类型字段说明static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
private static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
static final ResourceKey<StructureProcessorList>
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static void
bootstrap
(BootstapContext<StructureProcessorList> pContext) private static ResourceKey<StructureProcessorList>
private static void
register
(BootstapContext<StructureProcessorList> pContext, ResourceKey<StructureProcessorList> pKey, List<StructureProcessor> pProcessors) private static CappedProcessor
trailsArchyLootProcessor
(ResourceLocation pKey, int pValue)
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字段详细资料
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EMPTY
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ZOMBIE_PLAINS
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ZOMBIE_SAVANNA
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ZOMBIE_SNOWY
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ZOMBIE_TAIGA
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ZOMBIE_DESERT
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MOSSIFY_10_PERCENT
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MOSSIFY_20_PERCENT
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MOSSIFY_70_PERCENT
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STREET_PLAINS
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STREET_SAVANNA
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STREET_SNOWY_OR_TAIGA
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FARM_PLAINS
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FARM_SAVANNA
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FARM_SNOWY
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FARM_TAIGA
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FARM_DESERT
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OUTPOST_ROT
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BOTTOM_RAMPART
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TREASURE_ROOMS
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HOUSING
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SIDE_WALL_DEGRADATION
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STABLE_DEGRADATION
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BASTION_GENERIC_DEGRADATION
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RAMPART_DEGRADATION
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ENTRANCE_REPLACEMENT
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BRIDGE
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ROOF
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HIGH_WALL
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HIGH_RAMPART
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FOSSIL_ROT
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FOSSIL_COAL
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FOSSIL_DIAMONDS
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ANCIENT_CITY_START_DEGRADATION
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ANCIENT_CITY_GENERIC_DEGRADATION
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ANCIENT_CITY_WALLS_DEGRADATION
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TRAIL_RUINS_HOUSES_ARCHAEOLOGY
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TRAIL_RUINS_ROADS_ARCHAEOLOGY
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TRAIL_RUINS_TOWER_TOP_ARCHAEOLOGY
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构造器详细资料
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ProcessorLists
public ProcessorLists()
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方法详细资料
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createKey
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register
private static void register(BootstapContext<StructureProcessorList> pContext, ResourceKey<StructureProcessorList> pKey, List<StructureProcessor> pProcessors) -
bootstrap
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trailsArchyLootProcessor
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