类 ClientboundAnimatePacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundAnimatePacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private final int
static final int
private final int
static final int
static final int
static final int
static final int
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构造器概要
构造器构造器说明ClientboundAnimatePacket
(FriendlyByteBuf pBuffer) ClientboundAnimatePacket
(Entity pEntity, int pAction) -
方法概要
修饰符和类型方法说明int
int
getId()
void
handle
(ClientGamePacketListener pHandler) void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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SWING_MAIN_HAND
public static final int SWING_MAIN_HAND- 另请参阅:
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WAKE_UP
public static final int WAKE_UP- 另请参阅:
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SWING_OFF_HAND
public static final int SWING_OFF_HAND- 另请参阅:
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CRITICAL_HIT
public static final int CRITICAL_HIT- 另请参阅:
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MAGIC_CRITICAL_HIT
public static final int MAGIC_CRITICAL_HIT- 另请参阅:
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id
private final int id -
action
private final int action
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构造器详细资料
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ClientboundAnimatePacket
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ClientboundAnimatePacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getId
public int getId() -
getAction
public int getAction()
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