类 ClientboundKeepAlivePacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundKeepAlivePacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明long
getId()
void
handle
(ClientGamePacketListener pHandler) void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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id
private final long id
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构造器详细资料
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ClientboundKeepAlivePacket
public ClientboundKeepAlivePacket(long pId) -
ClientboundKeepAlivePacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getId
public long getId()
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