类 ClientboundLightUpdatePacketData
java.lang.Object
net.minecraft.network.protocol.game.ClientboundLightUpdatePacketData
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字段概要
字段 -
构造器概要
构造器构造器说明ClientboundLightUpdatePacketData
(FriendlyByteBuf pBuffer, int p_195738_, int p_195739_) ClientboundLightUpdatePacketData
(ChunkPos pChunkPos, LevelLightEngine pLightEngine, BitSet pSkyLight, BitSet pBlockLight) -
方法概要
修饰符和类型方法说明List<byte[]>
List<byte[]>
private void
prepareSectionData
(ChunkPos pChunkPos, LevelLightEngine pLevelLightEngine, LightLayer p_195744_, int p_195745_, BitSet pSkyLight, BitSet pBlockLight, List<byte[]> p_195748_) void
write
(FriendlyByteBuf pBuffer)
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字段详细资料
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skyYMask
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blockYMask
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emptySkyYMask
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emptyBlockYMask
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skyUpdates
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blockUpdates
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构造器详细资料
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ClientboundLightUpdatePacketData
public ClientboundLightUpdatePacketData(ChunkPos pChunkPos, LevelLightEngine pLightEngine, @Nullable BitSet pSkyLight, @Nullable BitSet pBlockLight) -
ClientboundLightUpdatePacketData
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方法详细资料
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write
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prepareSectionData
private void prepareSectionData(ChunkPos pChunkPos, LevelLightEngine pLevelLightEngine, LightLayer p_195744_, int p_195745_, BitSet pSkyLight, BitSet pBlockLight, List<byte[]> p_195748_) -
getSkyYMask
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getEmptySkyYMask
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getSkyUpdates
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getBlockYMask
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getEmptyBlockYMask
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getBlockUpdates
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