类 ClientboundMapItemDataPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundMapItemDataPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundMapItemDataPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private final MapItemSavedData.MapPatch
private final List<MapDecoration>
private final boolean
private final int
private final byte
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构造器概要
构造器构造器说明ClientboundMapItemDataPacket
(int pMapId, byte pScale, boolean pLocked, Collection<MapDecoration> pDecorations, MapItemSavedData.MapPatch pColorPatch) -
方法概要
修饰符和类型方法说明void
applyToMap
(MapItemSavedData pMapdata) int
getMapId()
byte
getScale()
void
handle
(ClientGamePacketListener pHandler) boolean
isLocked()
void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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mapId
private final int mapId -
scale
private final byte scale -
locked
private final boolean locked -
decorations
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colorPatch
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构造器详细资料
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ClientboundMapItemDataPacket
public ClientboundMapItemDataPacket(int pMapId, byte pScale, boolean pLocked, @Nullable Collection<MapDecoration> pDecorations, @Nullable MapItemSavedData.MapPatch pColorPatch) -
ClientboundMapItemDataPacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getMapId
public int getMapId() -
applyToMap
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getScale
public byte getScale() -
isLocked
public boolean isLocked()
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