类 ClientboundPlayerCombatKillPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundPlayerCombatKillPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundPlayerCombatKillPacket
extends Object
implements Packet<ClientGamePacketListener>
-
字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明int
void
handle
(ClientGamePacketListener pHandler) boolean
void
write
(FriendlyByteBuf pBuffer)
-
字段详细资料
-
playerId
private final int playerId -
message
-
-
构造器详细资料
-
ClientboundPlayerCombatKillPacket
-
ClientboundPlayerCombatKillPacket
-
-
方法详细资料
-
write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
-
handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
-
isSkippable
public boolean isSkippable()- 指定者:
isSkippable
在接口中Packet<ClientGamePacketListener>
-
getPlayerId
public int getPlayerId() -
getMessage
-