类 ClientboundSetEntityMotionPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundSetEntityMotionPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段 -
构造器概要
构造器构造器说明ClientboundSetEntityMotionPacket
(int pId, Vec3 pDeltaMovement) ClientboundSetEntityMotionPacket
(Entity pEntity) -
方法概要
修饰符和类型方法说明int
getId()
int
getXa()
int
getYa()
int
getZa()
void
handle
(ClientGamePacketListener pHandler) void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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id
private final int id -
xa
private final int xa -
ya
private final int ya -
za
private final int za
-
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构造器详细资料
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ClientboundSetEntityMotionPacket
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ClientboundSetEntityMotionPacket
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ClientboundSetEntityMotionPacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getId
public int getId() -
getXa
public int getXa() -
getYa
public int getYa() -
getZa
public int getZa()
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