类 ClientboundSetEquipmentPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundSetEquipmentPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundSetEquipmentPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private static final byte
private final int
private final List<com.mojang.datafixers.util.Pair<EquipmentSlot,
ItemStack>> -
构造器概要
构造器构造器说明ClientboundSetEquipmentPacket
(int pEntity, List<com.mojang.datafixers.util.Pair<EquipmentSlot, ItemStack>> pSlots) -
方法概要
修饰符和类型方法说明int
List<com.mojang.datafixers.util.Pair<EquipmentSlot,
ItemStack>> getSlots()
void
handle
(ClientGamePacketListener pHandler) void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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CONTINUE_MASK
private static final byte CONTINUE_MASK- 另请参阅:
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entity
private final int entity -
slots
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构造器详细资料
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ClientboundSetEquipmentPacket
public ClientboundSetEquipmentPacket(int pEntity, List<com.mojang.datafixers.util.Pair<EquipmentSlot, ItemStack>> pSlots) -
ClientboundSetEquipmentPacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getEntity
public int getEntity() -
getSlots
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