类 ClientboundSoundEntityPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundSoundEntityPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundSoundEntityPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private final int
private final float
private final long
private final Holder<SoundEvent>
private final SoundSource
private final float
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构造器概要
构造器构造器说明ClientboundSoundEntityPacket
(Holder<SoundEvent> pSound, SoundSource pSource, Entity pEntity, float pVolume, float pPitch, long pSeed) -
方法概要
修饰符和类型方法说明int
getId()
float
getPitch()
long
getSeed()
getSound()
float
void
handle
(ClientGamePacketListener pHandler) void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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sound
-
source
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id
private final int id -
volume
private final float volume -
pitch
private final float pitch -
seed
private final long seed
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构造器详细资料
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ClientboundSoundEntityPacket
public ClientboundSoundEntityPacket(Holder<SoundEvent> pSound, SoundSource pSource, Entity pEntity, float pVolume, float pPitch, long pSeed) -
ClientboundSoundEntityPacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
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getSound
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getSource
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getId
public int getId() -
getVolume
public float getVolume() -
getPitch
public float getPitch() -
getSeed
public long getSeed() -
handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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