content
content
记录组件的字段。Packet<ClientGamePacketListener>
ClientboundSystemChatPacket(Component content,
boolean overlay)
ClientboundSystemChatPacket
记录的实例。content()
content
记录组件的值。final boolean
void
handle(ClientGamePacketListener pHandler)
final int
hashCode()
boolean
boolean
overlay()
overlay
记录组件的值。final String
toString()
void
write(FriendlyByteBuf pBuffer)
content
记录组件的字段。overlay
记录组件的字段。ClientboundSystemChatPacket
记录的实例。content
- content
记录组件的值overlay
- overlay
记录组件的值write
在接口中 Packet<ClientGamePacketListener>
handle
在接口中 Packet<ClientGamePacketListener>
isSkippable
在接口中 Packet<ClientGamePacketListener>
Objects::equals(Object,Object)
对参考组件进行比较;使用 '==' 对基元组件进行比较content
记录组件的值。content
记录组件的值overlay
记录组件的值。overlay
记录组件的值