类 ClientboundUpdateAdvancementsPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundUpdateAdvancementsPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundUpdateAdvancementsPacket
extends Object
implements Packet<ClientGamePacketListener>
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字段概要
字段修饰符和类型字段说明private final Map<ResourceLocation,
Advancement.Builder> private final Map<ResourceLocation,
AdvancementProgress> private final Set<ResourceLocation>
private final boolean
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构造器概要
构造器构造器说明ClientboundUpdateAdvancementsPacket
(boolean pReset, Collection<Advancement> pAdded, Set<ResourceLocation> pRemoved, Map<ResourceLocation, AdvancementProgress> pProgress) -
方法概要
修饰符和类型方法说明getAdded()
void
handle
(ClientGamePacketListener pHandler) boolean
void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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reset
private final boolean reset -
added
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removed
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progress
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构造器详细资料
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ClientboundUpdateAdvancementsPacket
public ClientboundUpdateAdvancementsPacket(boolean pReset, Collection<Advancement> pAdded, Set<ResourceLocation> pRemoved, Map<ResourceLocation, AdvancementProgress> pProgress) -
ClientboundUpdateAdvancementsPacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getAdded
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getRemoved
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getProgress
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shouldReset
public boolean shouldReset()
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