类 ClientboundUpdateAttributesPacket
java.lang.Object
net.minecraft.network.protocol.game.ClientboundUpdateAttributesPacket
- 所有已实现的接口:
Packet<ClientGamePacketListener>
public class ClientboundUpdateAttributesPacket
extends Object
implements Packet<ClientGamePacketListener>
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嵌套类概要
嵌套类 -
字段概要
字段修饰符和类型字段说明private final List<ClientboundUpdateAttributesPacket.AttributeSnapshot>
private final int
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构造器概要
构造器 -
方法概要
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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entityId
private final int entityId -
attributes
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构造器详细资料
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ClientboundUpdateAttributesPacket
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ClientboundUpdateAttributesPacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ClientGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ClientGamePacketListener>
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getEntityId
public int getEntityId() -
getValues
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