类 ServerboundPlayerActionPacket
java.lang.Object
net.minecraft.network.protocol.game.ServerboundPlayerActionPacket
- 所有已实现的接口:
Packet<ServerGamePacketListener>
public class ServerboundPlayerActionPacket
extends Object
implements Packet<ServerGamePacketListener>
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嵌套类概要
嵌套类 -
字段概要
字段 -
构造器概要
构造器构造器说明ServerboundPlayerActionPacket
(ServerboundPlayerActionPacket.Action pAction, BlockPos pPos, Direction pDirection) ServerboundPlayerActionPacket
(ServerboundPlayerActionPacket.Action pAction, BlockPos pPos, Direction pDirection, int pSequence) -
方法概要
修饰符和类型方法说明getPos()
int
void
handle
(ServerGamePacketListener pHandler) void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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pos
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direction
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action
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sequence
private final int sequence
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构造器详细资料
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ServerboundPlayerActionPacket
public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action pAction, BlockPos pPos, Direction pDirection, int pSequence) -
ServerboundPlayerActionPacket
public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action pAction, BlockPos pPos, Direction pDirection) -
ServerboundPlayerActionPacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ServerGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ServerGamePacketListener>
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getPos
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getDirection
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getAction
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getSequence
public int getSequence()
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