类 ServerboundPlayerCommandPacket
java.lang.Object
net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket
- 所有已实现的接口:
Packet<ServerGamePacketListener>
public class ServerboundPlayerCommandPacket
extends Object
implements Packet<ServerGamePacketListener>
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嵌套类概要
嵌套类 -
字段概要
字段修饰符和类型字段说明private final ServerboundPlayerCommandPacket.Action
private final int
private final int
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构造器概要
构造器构造器说明ServerboundPlayerCommandPacket
(Entity pEntity, ServerboundPlayerCommandPacket.Action pAction) ServerboundPlayerCommandPacket
(Entity pEntity, ServerboundPlayerCommandPacket.Action pAction, int pData) -
方法概要
修饰符和类型方法说明int
getData()
int
getId()
void
handle
(ServerGamePacketListener pHandler) void
write
(FriendlyByteBuf pBuffer) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.network.protocol.Packet
isSkippable
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字段详细资料
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id
private final int id -
action
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data
private final int data
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构造器详细资料
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ServerboundPlayerCommandPacket
public ServerboundPlayerCommandPacket(Entity pEntity, ServerboundPlayerCommandPacket.Action pAction) -
ServerboundPlayerCommandPacket
public ServerboundPlayerCommandPacket(Entity pEntity, ServerboundPlayerCommandPacket.Action pAction, int pData) -
ServerboundPlayerCommandPacket
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方法详细资料
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write
- 指定者:
write
在接口中Packet<ServerGamePacketListener>
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handle
- 指定者:
handle
在接口中Packet<ServerGamePacketListener>
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getId
public int getId() -
getAction
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getData
public int getData()
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