类 LookAndFollowTradingPlayerSink
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<Villager>
net.minecraft.world.entity.ai.behavior.LookAndFollowTradingPlayerSink
- 所有已实现的接口:
BehaviorControl<Villager>
-
嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
-
字段概要
字段从类继承的字段 net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
-
构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected boolean
canStillUse
(ServerLevel pLevel, Villager pEntity, long pGameTime) protected boolean
checkExtraStartConditions
(ServerLevel pLevel, Villager pOwner) private void
followPlayer
(Villager pOwner) protected void
start
(ServerLevel pLevel, Villager pEntity, long pGameTime) protected void
stop
(ServerLevel pLevel, Villager pEntity, long pGameTime) protected void
tick
(ServerLevel pLevel, Villager pOwner, long pGameTime) protected boolean
timedOut
(long pGameTime) 从类继承的方法 net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, tickOrStop, tryStart
-
字段详细资料
-
speedModifier
private final float speedModifier
-
-
构造器详细资料
-
LookAndFollowTradingPlayerSink
public LookAndFollowTradingPlayerSink(float pSpeedModifier)
-
-
方法详细资料
-
checkExtraStartConditions
- 覆盖:
checkExtraStartConditions
在类中Behavior<Villager>
-
canStillUse
- 覆盖:
canStillUse
在类中Behavior<Villager>
-
start
-
stop
-
tick
-
timedOut
protected boolean timedOut(long pGameTime) -
followPlayer
-