类 SleepInBed
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<LivingEntity>
net.minecraft.world.entity.ai.behavior.SleepInBed
- 所有已实现的接口:
BehaviorControl<LivingEntity>
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
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字段概要
字段从类继承的字段 net.minecraft.world.entity.ai.behavior.Behavior
DEFAULT_DURATION, entryCondition
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明protected boolean
canStillUse
(ServerLevel pLevel, LivingEntity pEntity, long pGameTime) protected boolean
checkExtraStartConditions
(ServerLevel pLevel, LivingEntity pOwner) protected void
start
(ServerLevel pLevel, LivingEntity pEntity, long pGameTime) protected void
stop
(ServerLevel pLevel, LivingEntity pEntity, long pGameTime) protected boolean
timedOut
(long pGameTime) 从类继承的方法 net.minecraft.world.entity.ai.behavior.Behavior
debugString, doStop, getStatus, hasRequiredMemories, tick, tickOrStop, tryStart
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字段详细资料
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COOLDOWN_AFTER_BEING_WOKEN
public static final int COOLDOWN_AFTER_BEING_WOKEN- 另请参阅:
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nextOkStartTime
private long nextOkStartTime
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构造器详细资料
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SleepInBed
public SleepInBed()
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方法详细资料
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checkExtraStartConditions
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canStillUse
- 覆盖:
canStillUse
在类中Behavior<LivingEntity>
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start
- 覆盖:
start
在类中Behavior<LivingEntity>
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timedOut
protected boolean timedOut(long pGameTime) - 覆盖:
timedOut
在类中Behavior<LivingEntity>
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stop
- 覆盖:
stop
在类中Behavior<LivingEntity>
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