类 LookAtPlayerGoal
java.lang.Object
net.minecraft.world.entity.ai.goal.Goal
net.minecraft.world.entity.ai.goal.LookAtPlayerGoal
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嵌套类概要
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字段概要
字段修饰符和类型字段说明static final float
protected Entity
protected final TargetingConditions
protected final Class<? extends LivingEntity>
protected final float
private int
protected final Mob
private final boolean
protected final float
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构造器概要
构造器构造器说明LookAtPlayerGoal
(Mob pMob, Class<? extends LivingEntity> pLookAtType, float pLookDistance) LookAtPlayerGoal
(Mob pMob, Class<? extends LivingEntity> pLookAtType, float pLookDistance, float pProbability) LookAtPlayerGoal
(Mob pMob, Class<? extends LivingEntity> pLookAtType, float pLookDistance, float pProbability, boolean pOnlyHorizontal) -
方法概要
从类继承的方法 net.minecraft.world.entity.ai.goal.Goal
adjustedTickDelay, getFlags, isInterruptable, reducedTickDelay, requiresUpdateEveryTick, setFlags, toString
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字段详细资料
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DEFAULT_PROBABILITY
public static final float DEFAULT_PROBABILITY- 另请参阅:
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mob
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lookAt
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lookDistance
protected final float lookDistance -
lookTime
private int lookTime -
probability
protected final float probability -
onlyHorizontal
private final boolean onlyHorizontal -
lookAtType
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lookAtContext
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构造器详细资料
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LookAtPlayerGoal
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LookAtPlayerGoal
public LookAtPlayerGoal(Mob pMob, Class<? extends LivingEntity> pLookAtType, float pLookDistance, float pProbability) -
LookAtPlayerGoal
public LookAtPlayerGoal(Mob pMob, Class<? extends LivingEntity> pLookAtType, float pLookDistance, float pProbability, boolean pOnlyHorizontal)
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方法详细资料