类 WallClimberNavigation
java.lang.Object
net.minecraft.world.entity.ai.navigation.PathNavigation
net.minecraft.world.entity.ai.navigation.GroundPathNavigation
net.minecraft.world.entity.ai.navigation.WallClimberNavigation
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字段概要
字段从类继承的字段 net.minecraft.world.entity.ai.navigation.PathNavigation
hasDelayedRecomputation, lastStuckCheck, lastStuckCheckPos, lastTimeoutCheck, level, maxDistanceToWaypoint, mob, nodeEvaluator, path, speedModifier, tick, timeLastRecompute, timeoutCachedNode, timeoutLimit, timeoutTimer
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明createPath
(BlockPos pPos, int pAccuracy) createPath
(Entity pEntity, int pAccuracy) boolean
void
tick()
从类继承的方法 net.minecraft.world.entity.ai.navigation.GroundPathNavigation
canOpenDoors, canPassDoors, canUpdatePath, createPathFinder, getTempMobPos, hasValidPathType, setAvoidSun, setCanOpenDoors, setCanPassDoors, setCanWalkOverFences, trimPath
从类继承的方法 net.minecraft.world.entity.ai.navigation.PathNavigation
canCutCorner, canFloat, canMoveDirectly, createPath, createPath, createPath, createPath, createPath, createPath, doStuckDetection, followThePath, getGroundY, getMaxDistanceToWaypoint, getNodeEvaluator, getPath, getTargetPos, isClearForMovementBetween, isDone, isInLiquid, isInProgress, isStableDestination, isStuck, moveTo, moveTo, recomputePath, resetMaxVisitedNodesMultiplier, setCanFloat, setMaxVisitedNodesMultiplier, setSpeedModifier, shouldRecomputePath, stop
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字段详细资料
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pathToPosition
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构造器详细资料
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WallClimberNavigation
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方法详细资料
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createPath
- 覆盖:
createPath
在类中GroundPathNavigation
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createPath
- 覆盖:
createPath
在类中GroundPathNavigation
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moveTo
- 覆盖:
moveTo
在类中PathNavigation
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tick
public void tick()- 覆盖:
tick
在类中PathNavigation
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