类 BedBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.HorizontalDirectionalBlock
net.minecraft.world.level.block.BedBlock
- 所有已实现的接口:
FeatureElement
,EntityBlock
,ItemLike
,IForgeBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明protected static final VoxelShape
private final DyeColor
protected static final VoxelShape
protected static final int
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
private static final int
protected static final VoxelShape
static final BooleanProperty
static final EnumProperty<BedPart>
protected static final VoxelShape
protected static final VoxelShape
从类继承的字段 net.minecraft.world.level.block.HorizontalDirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private static int[][]
private static int[][]
bedStandUpOffsets
(Direction pFirstDir, Direction pSecondDir) private static int[][]
bedSurroundStandUpOffsets
(Direction pFirstDir, Direction pSecondDir) private void
static boolean
canSetSpawn
(Level pLevel) protected void
void
fallOn
(Level pLevel, BlockState pState, BlockPos pPos, Entity pEntity, float pFallDistance) findBunkBedStandUpPosition
(EntityType<?> pEntityType, CollisionGetter pCollisionGetter, BlockPos pPos, Direction pStateFacing, Direction pEntityFacing) findStandUpPosition
(EntityType<?> pEntityType, CollisionGetter pCollisionGetter, BlockPos pPos, Direction pDirection, float pYRot) findStandUpPositionAtOffset
(EntityType<?> pEntityType, CollisionGetter pCollisionGetter, BlockPos pPos, int[][] pOffsets, boolean pSimulate) static Direction
getBedOrientation
(BlockGetter pLevel, BlockPos pPos) getBlockType
(BlockState pState) getColor()
static Direction
getConnectedDirection
(BlockState pState) private static Direction
getNeighbourDirection
(BedPart pPart, Direction pDirection) getRenderShape
(BlockState pState) long
getSeed
(BlockState pState, BlockPos pPos) getShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) getStateForPlacement
(BlockPlaceContext pContext) private static boolean
isBunkBed
(BlockGetter pLevel, BlockPos pPos) boolean
isPathfindable
(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) private boolean
kickVillagerOutOfBed
(Level pLevel, BlockPos pPos) newBlockEntity
(BlockPos pPos, BlockState pState) void
playerWillDestroy
(Level pLevel, BlockPos pPos, BlockState pState, Player pPlayer) void
setPlacedBy
(Level pLevel, BlockPos pPos, BlockState pState, LivingEntity pPlacer, ItemStack pStack) void
updateEntityAfterFallOn
(BlockGetter pLevel, Entity pEntity) updateShape
(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) use
(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) 从类继承的方法 net.minecraft.world.level.block.HorizontalDirectionalBlock
mirror, rotate
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, popExperience, popResource, popResourceFromFace, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getShadeBrightness, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isSignalSource, neighborChanged, onPlace, onProjectileHit, onRemove, randomTick, requiredFeatures, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.block.EntityBlock
getListener, getTicker
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
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字段详细资料
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构造器详细资料
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BedBlock
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方法详细资料
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getBedOrientation
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use
public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) - 覆盖:
use
在类中BlockBehaviour
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canSetSpawn
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kickVillagerOutOfBed
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fallOn
public void fallOn(Level pLevel, BlockState pState, BlockPos pPos, Entity pEntity, float pFallDistance) -
updateEntityAfterFallOn
- 覆盖:
updateEntityAfterFallOn
在类中Block
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bounceUp
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updateShape
public BlockState updateShape(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) - 覆盖:
updateShape
在类中BlockBehaviour
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getNeighbourDirection
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playerWillDestroy
- 覆盖:
playerWillDestroy
在类中Block
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getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
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getShape
public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getShape
在类中BlockBehaviour
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getConnectedDirection
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getBlockType
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isBunkBed
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findStandUpPosition
public static Optional<Vec3> findStandUpPosition(EntityType<?> pEntityType, CollisionGetter pCollisionGetter, BlockPos pPos, Direction pDirection, float pYRot) -
findBunkBedStandUpPosition
private static Optional<Vec3> findBunkBedStandUpPosition(EntityType<?> pEntityType, CollisionGetter pCollisionGetter, BlockPos pPos, Direction pStateFacing, Direction pEntityFacing) -
findStandUpPositionAtOffset
private static Optional<Vec3> findStandUpPositionAtOffset(EntityType<?> pEntityType, CollisionGetter pCollisionGetter, BlockPos pPos, int[][] pOffsets, boolean pSimulate) -
getRenderShape
- 覆盖:
getRenderShape
在类中BlockBehaviour
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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newBlockEntity
- 指定者:
newBlockEntity
在接口中EntityBlock
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setPlacedBy
public void setPlacedBy(Level pLevel, BlockPos pPos, BlockState pState, @Nullable LivingEntity pPlacer, ItemStack pStack) - 覆盖:
setPlacedBy
在类中Block
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getColor
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getSeed
- 覆盖:
getSeed
在类中BlockBehaviour
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isPathfindable
public boolean isPathfindable(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) - 覆盖:
isPathfindable
在类中BlockBehaviour
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bedStandUpOffsets
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bedSurroundStandUpOffsets
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bedAboveStandUpOffsets
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