类 ButtonBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IForgeBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明private final boolean
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final int
protected static final int
protected static final VoxelShape
static final BooleanProperty
protected static final VoxelShape
protected static final VoxelShape
private static final int
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
private final int
private final BlockSetType
private static final int
protected static final VoxelShape
从类继承的字段 net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock
FACE
从类继承的字段 net.minecraft.world.level.block.HorizontalDirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器构造器说明ButtonBlock
(BlockBehaviour.Properties pProperties, BlockSetType pType, int pTicksToStayPressed, boolean pArrowsCanPress) -
方法概要
修饰符和类型方法说明protected void
checkPressed
(BlockState pState, Level pLevel, BlockPos pPos) protected void
void
entityInside
(BlockState pState, Level pLevel, BlockPos pPos, Entity pEntity) int
getDirectSignal
(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) getShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) int
getSignal
(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) protected SoundEvent
getSound
(boolean pIsOn) boolean
isSignalSource
(BlockState pState) void
onRemove
(BlockState pState, Level pLevel, BlockPos pPos, BlockState pNewState, boolean pIsMoving) protected void
playSound
(Player pPlayer, LevelAccessor pLevel, BlockPos pPos, boolean pHitByArrow) void
press
(BlockState pState, Level pLevel, BlockPos pPos) void
tick
(BlockState pState, ServerLevel pLevel, BlockPos pPos, RandomSource pRandom) private void
updateNeighbours
(BlockState pState, Level pLevel, BlockPos pPos) use
(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) 从类继承的方法 net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock
canAttach, canSurvive, getConnectedDirection, getStateForPlacement, updateShape
从类继承的方法 net.minecraft.world.level.block.HorizontalDirectionalBlock
mirror, rotate
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isPathfindable, neighborChanged, onPlace, onProjectileHit, randomTick, requiredFeatures, skipRendering, spawnAfterBreak, triggerEvent, updateIndirectNeighbourShapes, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
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字段详细资料
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POWERED
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PRESSED_DEPTH
private static final int PRESSED_DEPTH- 另请参阅:
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UNPRESSED_DEPTH
private static final int UNPRESSED_DEPTH- 另请参阅:
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HALF_AABB_HEIGHT
protected static final int HALF_AABB_HEIGHT- 另请参阅:
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HALF_AABB_WIDTH
protected static final int HALF_AABB_WIDTH- 另请参阅:
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CEILING_AABB_X
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CEILING_AABB_Z
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FLOOR_AABB_X
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FLOOR_AABB_Z
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NORTH_AABB
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SOUTH_AABB
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WEST_AABB
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EAST_AABB
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PRESSED_CEILING_AABB_X
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PRESSED_CEILING_AABB_Z
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PRESSED_FLOOR_AABB_X
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PRESSED_FLOOR_AABB_Z
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PRESSED_NORTH_AABB
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PRESSED_SOUTH_AABB
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PRESSED_WEST_AABB
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PRESSED_EAST_AABB
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type
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ticksToStayPressed
private final int ticksToStayPressed -
arrowsCanPress
private final boolean arrowsCanPress
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构造器详细资料
-
ButtonBlock
public ButtonBlock(BlockBehaviour.Properties pProperties, BlockSetType pType, int pTicksToStayPressed, boolean pArrowsCanPress)
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方法详细资料
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getShape
public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getShape
在类中BlockBehaviour
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use
public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) - 覆盖:
use
在类中BlockBehaviour
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press
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playSound
protected void playSound(@Nullable Player pPlayer, LevelAccessor pLevel, BlockPos pPos, boolean pHitByArrow) -
getSound
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onRemove
public void onRemove(BlockState pState, Level pLevel, BlockPos pPos, BlockState pNewState, boolean pIsMoving) - 覆盖:
onRemove
在类中BlockBehaviour
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getSignal
public int getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) - 覆盖:
getSignal
在类中BlockBehaviour
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getDirectSignal
public int getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) - 覆盖:
getDirectSignal
在类中BlockBehaviour
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isSignalSource
- 覆盖:
isSignalSource
在类中BlockBehaviour
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tick
- 覆盖:
tick
在类中BlockBehaviour
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entityInside
- 覆盖:
entityInside
在类中BlockBehaviour
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checkPressed
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updateNeighbours
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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