类 ComparatorBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.HorizontalDirectionalBlock
net.minecraft.world.level.block.DiodeBlock
net.minecraft.world.level.block.ComparatorBlock
- 所有已实现的接口:
FeatureElement
,EntityBlock
,ItemLike
,IForgeBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段从类继承的字段 net.minecraft.world.level.block.DiodeBlock
POWERED, SHAPE
从类继承的字段 net.minecraft.world.level.block.HorizontalDirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private int
calculateOutputSignal
(Level pLevel, BlockPos pPos, BlockState pState) protected void
checkTickOnNeighbor
(Level pLevel, BlockPos pPos, BlockState pState) protected void
protected int
getDelay
(BlockState pState) protected int
getInputSignal
(Level pLevel, BlockPos pPos, BlockState pState) private ItemFrame
getItemFrame
(Level pLevel, Direction pFacing, BlockPos pPos) protected int
getOutputSignal
(BlockGetter pLevel, BlockPos pPos, BlockState pState) boolean
getWeakChanges
(BlockState state, LevelReader world, BlockPos pos) If this block should be notified of weak changes.newBlockEntity
(BlockPos pPos, BlockState pState) void
onNeighborChange
(BlockState state, LevelReader world, BlockPos pos, BlockPos neighbor) Called when a tile entity on a side of this block changes is created or is destroyed.private void
refreshOutputState
(Level pLevel, BlockPos pPos, BlockState pState) protected boolean
shouldTurnOn
(Level pLevel, BlockPos pPos, BlockState pState) void
tick
(BlockState pState, ServerLevel pLevel, BlockPos pPos, RandomSource pRandom) boolean
triggerEvent
(BlockState pState, Level pLevel, BlockPos pPos, int pId, int pParam) use
(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) 从类继承的方法 net.minecraft.world.level.block.DiodeBlock
canSurvive, getAlternateSignal, getDirectSignal, getShape, getSignal, getStateForPlacement, isDiode, isLocked, isSignalSource, neighborChanged, onPlace, onRemove, setPlacedBy, shouldPrioritize, sideInputDiodesOnly, updateNeighborsInFront
从类继承的方法 net.minecraft.world.level.block.HorizontalDirectionalBlock
mirror, rotate
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isPathfindable, onProjectileHit, randomTick, requiredFeatures, skipRendering, spawnAfterBreak, updateIndirectNeighbourShapes, updateShape, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.block.EntityBlock
getListener, getTicker
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
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字段详细资料
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MODE
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构造器详细资料
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ComparatorBlock
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方法详细资料
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getDelay
- 指定者:
getDelay
在类中DiodeBlock
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getOutputSignal
- 覆盖:
getOutputSignal
在类中DiodeBlock
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calculateOutputSignal
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shouldTurnOn
- 覆盖:
shouldTurnOn
在类中DiodeBlock
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getInputSignal
- 覆盖:
getInputSignal
在类中DiodeBlock
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getItemFrame
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use
public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) - 覆盖:
use
在类中BlockBehaviour
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checkTickOnNeighbor
- 覆盖:
checkTickOnNeighbor
在类中DiodeBlock
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refreshOutputState
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tick
- 覆盖:
tick
在类中DiodeBlock
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triggerEvent
- 覆盖:
triggerEvent
在类中BlockBehaviour
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newBlockEntity
- 指定者:
newBlockEntity
在接口中EntityBlock
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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getWeakChanges
从接口复制的说明:IForgeBlock
If this block should be notified of weak changes. Weak changes are changes 1 block away through a solid block. Similar to comparators.- 指定者:
getWeakChanges
在接口中IForgeBlock
world
- The current levelpos
- Block position in level- 返回:
- true To be notified of changes
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onNeighborChange
从接口复制的说明:IForgeBlock
Called when a tile entity on a side of this block changes is created or is destroyed.- 指定者:
onNeighborChange
在接口中IForgeBlock
world
- The levelpos
- Block position in levelneighbor
- Block position of neighbor
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