类 GrindstoneBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IForgeBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
private static final Component
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
static final VoxelShape
从类继承的字段 net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock
FACE
从类继承的字段 net.minecraft.world.level.block.HorizontalDirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明boolean
canSurvive
(BlockState pState, LevelReader pLevel, BlockPos pPos) protected void
getCollisionShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) getMenuProvider
(BlockState pState, Level pLevel, BlockPos pPos) getRenderShape
(BlockState pState) getShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) private VoxelShape
getVoxelShape
(BlockState pState) boolean
isPathfindable
(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) mirror
(BlockState pState, Mirror pMirror) rotate
(BlockState pState, Rotation pRotation) use
(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) 从类继承的方法 net.minecraft.world.level.block.FaceAttachedHorizontalDirectionalBlock
canAttach, getConnectedDirection, getStateForPlacement, updateShape
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getDestroyProgress, getDirectSignal, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getOcclusionShape, getSeed, getShadeBrightness, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isSignalSource, neighborChanged, onPlace, onProjectileHit, onRemove, randomTick, requiredFeatures, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
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字段详细资料
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FLOOR_NORTH_SOUTH_LEFT_POST
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FLOOR_NORTH_SOUTH_RIGHT_POST
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FLOOR_NORTH_SOUTH_LEFT_PIVOT
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FLOOR_NORTH_SOUTH_RIGHT_PIVOT
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FLOOR_NORTH_SOUTH_LEFT_LEG
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FLOOR_NORTH_SOUTH_RIGHT_LEG
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FLOOR_NORTH_SOUTH_ALL_LEGS
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FLOOR_NORTH_SOUTH_GRINDSTONE
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FLOOR_EAST_WEST_LEFT_POST
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FLOOR_EAST_WEST_RIGHT_POST
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FLOOR_EAST_WEST_LEFT_PIVOT
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FLOOR_EAST_WEST_RIGHT_PIVOT
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FLOOR_EAST_WEST_LEFT_LEG
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FLOOR_EAST_WEST_RIGHT_LEG
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FLOOR_EAST_WEST_ALL_LEGS
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FLOOR_EAST_WEST_GRINDSTONE
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WALL_SOUTH_LEFT_POST
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WALL_SOUTH_RIGHT_POST
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WALL_SOUTH_LEFT_PIVOT
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WALL_SOUTH_RIGHT_PIVOT
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WALL_SOUTH_LEFT_LEG
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WALL_SOUTH_RIGHT_LEG
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WALL_SOUTH_ALL_LEGS
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WALL_SOUTH_GRINDSTONE
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WALL_NORTH_LEFT_POST
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WALL_NORTH_RIGHT_POST
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WALL_NORTH_LEFT_PIVOT
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WALL_NORTH_RIGHT_PIVOT
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WALL_NORTH_LEFT_LEG
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WALL_NORTH_RIGHT_LEG
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WALL_NORTH_ALL_LEGS
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WALL_NORTH_GRINDSTONE
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WALL_WEST_LEFT_POST
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WALL_WEST_RIGHT_POST
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WALL_WEST_LEFT_PIVOT
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WALL_WEST_RIGHT_PIVOT
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WALL_WEST_LEFT_LEG
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WALL_WEST_RIGHT_LEG
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WALL_WEST_ALL_LEGS
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WALL_WEST_GRINDSTONE
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WALL_EAST_LEFT_POST
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WALL_EAST_RIGHT_POST
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WALL_EAST_LEFT_PIVOT
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WALL_EAST_RIGHT_PIVOT
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WALL_EAST_LEFT_LEG
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WALL_EAST_RIGHT_LEG
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WALL_EAST_ALL_LEGS
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WALL_EAST_GRINDSTONE
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CEILING_NORTH_SOUTH_LEFT_POST
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CEILING_NORTH_SOUTH_RIGHT_POST
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CEILING_NORTH_SOUTH_LEFT_PIVOT
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CEILING_NORTH_SOUTH_RIGHT_PIVOT
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CEILING_NORTH_SOUTH_LEFT_LEG
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CEILING_NORTH_SOUTH_RIGHT_LEG
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CEILING_NORTH_SOUTH_ALL_LEGS
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CEILING_NORTH_SOUTH_GRINDSTONE
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CEILING_EAST_WEST_LEFT_POST
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CEILING_EAST_WEST_RIGHT_POST
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CEILING_EAST_WEST_LEFT_PIVOT
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CEILING_EAST_WEST_RIGHT_PIVOT
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CEILING_EAST_WEST_LEFT_LEG
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CEILING_EAST_WEST_RIGHT_LEG
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CEILING_EAST_WEST_ALL_LEGS
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CEILING_EAST_WEST_GRINDSTONE
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CONTAINER_TITLE
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构造器详细资料
-
GrindstoneBlock
-
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方法详细资料
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getRenderShape
- 覆盖:
getRenderShape
在类中BlockBehaviour
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getVoxelShape
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getCollisionShape
public VoxelShape getCollisionShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getCollisionShape
在类中BlockBehaviour
-
getShape
public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getShape
在类中BlockBehaviour
-
canSurvive
-
use
public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) - 覆盖:
use
在类中BlockBehaviour
-
getMenuProvider
- 覆盖:
getMenuProvider
在类中BlockBehaviour
-
rotate
- 覆盖:
rotate
在类中HorizontalDirectionalBlock
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mirror
- 覆盖:
mirror
在类中HorizontalDirectionalBlock
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
-
isPathfindable
public boolean isPathfindable(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) - 覆盖:
isPathfindable
在类中BlockBehaviour
-