类 TrappedChestBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.BaseEntityBlock
net.minecraft.world.level.block.AbstractChestBlock<ChestBlockEntity>
net.minecraft.world.level.block.ChestBlock
net.minecraft.world.level.block.TrappedChestBlock
- 所有已实现的接口:
FeatureElement
,BucketPickup
,EntityBlock
,LiquidBlockContainer
,SimpleWaterloggedBlock
,ItemLike
,IForgeBlock
,IForgeBucketPickup
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
从类继承的字段 net.minecraft.world.level.block.ChestBlock
AABB, AABB_HEIGHT, AABB_OFFSET, EAST_AABB, EVENT_SET_OPEN_COUNT, FACING, NORTH_AABB, SOUTH_AABB, TYPE, WATERLOGGED, WEST_AABB
从类继承的字段 net.minecraft.world.level.block.AbstractChestBlock
blockEntityType
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明int
getDirectSignal
(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) protected Stat<ResourceLocation>
int
getSignal
(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) boolean
isSignalSource
(BlockState pState) newBlockEntity
(BlockPos pPos, BlockState pState) 从类继承的方法 net.minecraft.world.level.block.ChestBlock
blockEntityType, combine, createBlockStateDefinition, getAnalogOutputSignal, getBlockType, getConnectedDirection, getContainer, getFluidState, getMenuProvider, getRenderShape, getShape, getStateForPlacement, getTicker, hasAnalogOutputSignal, isChestBlockedAt, isPathfindable, mirror, onRemove, opennessCombiner, rotate, setPlacedBy, tick, updateShape, use
从类继承的方法 net.minecraft.world.level.block.BaseEntityBlock
createTickerHelper, triggerEvent
从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, canSurvive, defaultDestroyTime, defaultMapColor, entityInside, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDrops, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getOcclusionShape, getSeed, getShadeBrightness, getVisualShape, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, neighborChanged, onPlace, onProjectileHit, randomTick, requiredFeatures, skipRendering, spawnAfterBreak, updateIndirectNeighbourShapes, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.level.block.EntityBlock
getListener
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBucketPickup
getPickupSound
从接口继承的方法 net.minecraft.world.level.block.SimpleWaterloggedBlock
canPlaceLiquid, getPickupSound, pickupBlock, placeLiquid
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构造器详细资料
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TrappedChestBlock
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方法详细资料
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newBlockEntity
- 指定者:
newBlockEntity
在接口中EntityBlock
- 覆盖:
newBlockEntity
在类中ChestBlock
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getOpenChestStat
- 覆盖:
getOpenChestStat
在类中ChestBlock
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isSignalSource
- 覆盖:
isSignalSource
在类中BlockBehaviour
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getSignal
public int getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) - 覆盖:
getSignal
在类中BlockBehaviour
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getDirectSignal
public int getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) - 覆盖:
getDirectSignal
在类中BlockBehaviour
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