类 VineBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.VineBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IForgeBlock
,IForgeShearable
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明protected static final float
static final BooleanProperty
private static final VoxelShape
static final BooleanProperty
private static final VoxelShape
static final Map<Direction,
BooleanProperty> private final Map<BlockState,
VoxelShape> static final BooleanProperty
private static final VoxelShape
static final BooleanProperty
private static final VoxelShape
static final BooleanProperty
private static final VoxelShape
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private static VoxelShape
calculateShape
(BlockState p_57906_) boolean
canBeReplaced
(BlockState pState, BlockPlaceContext pUseContext) private boolean
canSpread
(BlockGetter pBlockReader, BlockPos pPos) private boolean
canSupportAtFace
(BlockGetter pLevel, BlockPos pPos, Direction pDirection) boolean
canSurvive
(BlockState pState, LevelReader pLevel, BlockPos pPos) private BlockState
copyRandomFaces
(BlockState p_222651_, BlockState p_222652_, RandomSource pRandom) private int
countFaces
(BlockState pState) protected void
static BooleanProperty
getPropertyForFace
(Direction pFace) getShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) getStateForPlacement
(BlockPlaceContext pContext) private BlockState
getUpdatedState
(BlockState pState, BlockGetter pLevel, BlockPos pPos) private boolean
hasFaces
(BlockState pState) private boolean
hasHorizontalConnection
(BlockState pState) static boolean
isAcceptableNeighbour
(BlockGetter pBlockReader, BlockPos pNeighborPos, Direction pAttachedFace) mirror
(BlockState pState, Mirror pMirror) boolean
propagatesSkylightDown
(BlockState pState, BlockGetter pLevel, BlockPos pPos) void
randomTick
(BlockState pState, ServerLevel pLevel, BlockPos pPos, RandomSource pRandom) rotate
(BlockState pState, Rotation pRotate) updateShape
(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) 从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, popResourceFromFace, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isPathfindable, isSignalSource, neighborChanged, onPlace, onProjectileHit, onRemove, requiredFeatures, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, use, useShapeForLightOcclusion
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
从接口继承的方法 net.minecraftforge.common.IForgeShearable
isShearable, onSheared
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字段详细资料
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UP
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NORTH
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EAST
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SOUTH
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WEST
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PROPERTY_BY_DIRECTION
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AABB_OFFSET
protected static final float AABB_OFFSET- 另请参阅:
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UP_AABB
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WEST_AABB
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EAST_AABB
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NORTH_AABB
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SOUTH_AABB
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shapesCache
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构造器详细资料
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VineBlock
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方法详细资料
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calculateShape
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getShape
public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getShape
在类中BlockBehaviour
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propagatesSkylightDown
- 覆盖:
propagatesSkylightDown
在类中Block
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canSurvive
- 覆盖:
canSurvive
在类中BlockBehaviour
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hasFaces
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countFaces
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canSupportAtFace
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isAcceptableNeighbour
public static boolean isAcceptableNeighbour(BlockGetter pBlockReader, BlockPos pNeighborPos, Direction pAttachedFace) -
getUpdatedState
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updateShape
public BlockState updateShape(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) - 覆盖:
updateShape
在类中BlockBehaviour
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randomTick
- 覆盖:
randomTick
在类中BlockBehaviour
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copyRandomFaces
private BlockState copyRandomFaces(BlockState p_222651_, BlockState p_222652_, RandomSource pRandom) -
hasHorizontalConnection
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canSpread
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canBeReplaced
- 覆盖:
canBeReplaced
在类中BlockBehaviour
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getStateForPlacement
- 覆盖:
getStateForPlacement
在类中Block
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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rotate
- 覆盖:
rotate
在类中BlockBehaviour
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mirror
- 覆盖:
mirror
在类中BlockBehaviour
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getPropertyForFace
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