类 PistonHeadBlock
java.lang.Object
net.minecraft.world.level.block.state.BlockBehaviour
net.minecraft.world.level.block.Block
net.minecraft.world.level.block.DirectionalBlock
net.minecraft.world.level.block.piston.PistonHeadBlock
- 所有已实现的接口:
FeatureElement
,ItemLike
,IForgeBlock
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嵌套类概要
从类继承的嵌套类/接口 net.minecraft.world.level.block.Block
Block.BlockStatePairKey
从类继承的嵌套类/接口 net.minecraft.world.level.block.state.BlockBehaviour
BlockBehaviour.BlockStateBase, BlockBehaviour.OffsetFunction, BlockBehaviour.OffsetType, BlockBehaviour.Properties, BlockBehaviour.StateArgumentPredicate<A>, BlockBehaviour.StatePredicate
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字段概要
字段修饰符和类型字段说明protected static final float
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final float
protected static final float
protected static final VoxelShape
protected static final VoxelShape
static final float
private static final VoxelShape[]
private static final VoxelShape[]
static final BooleanProperty
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
static final EnumProperty<PistonType>
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
protected static final VoxelShape
从类继承的字段 net.minecraft.world.level.block.DirectionalBlock
FACING
从类继承的字段 net.minecraft.world.level.block.Block
BLOCK_STATE_REGISTRY, INDESTRUCTIBLE, INSTANT, stateDefinition, UPDATE_ALL, UPDATE_ALL_IMMEDIATE, UPDATE_CLIENTS, UPDATE_IMMEDIATE, UPDATE_INVISIBLE, UPDATE_KNOWN_SHAPE, UPDATE_LIMIT, UPDATE_MOVE_BY_PISTON, UPDATE_NEIGHBORS, UPDATE_NONE, UPDATE_SUPPRESS_DROPS
从类继承的字段 net.minecraft.world.level.block.state.BlockBehaviour
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, properties, requiredFeatures, soundType, speedFactor, UPDATE_SHAPE_ORDER
从接口继承的字段 net.minecraft.world.flag.FeatureElement
FILTERED_REGISTRIES
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private static VoxelShape
calculateShape
(Direction pDirection, boolean pShortArm) boolean
canSurvive
(BlockState pState, LevelReader pLevel, BlockPos pPos) protected void
getCloneItemStack
(BlockGetter pLevel, BlockPos pPos, BlockState pState) getShape
(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) private boolean
isFittingBase
(BlockState pBaseState, BlockState pExtendedState) boolean
isPathfindable
(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) private static VoxelShape[]
makeShapes
(boolean pExtended) mirror
(BlockState pState, Mirror pMirror) void
neighborChanged
(BlockState pState, Level pLevel, BlockPos pPos, Block pBlock, BlockPos pFromPos, boolean pIsMoving) void
onRemove
(BlockState pState, Level pLevel, BlockPos pPos, BlockState pNewState, boolean pIsMoving) void
playerWillDestroy
(Level pLevel, BlockPos pPos, BlockState pState, Player pPlayer) rotate
(BlockState pState, Rotation pRot) updateShape
(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) boolean
useShapeForLightOcclusion
(BlockState pState) 从类继承的方法 net.minecraft.world.level.block.Block
animateTick, appendHoverText, asBlock, asItem, box, builtInRegistryHolder, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, dropResources, fallOn, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getId, getJumpFactor, getName, getRenderPropertiesInternal, getShapeForEachState, getSoundType, getSpeedFactor, getStateDefinition, getStateForPlacement, handlePrecipitation, hasDynamicShape, initializeClient, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, popExperience, popResource, popResourceFromFace, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, spawnDestroyParticles, stateById, stepOn, toString, tryDropExperience, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded, withPropertiesOf
从类继承的方法 net.minecraft.world.level.block.state.BlockBehaviour
attack, canBeReplaced, canBeReplaced, defaultDestroyTime, defaultMapColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMaxHorizontalOffset, getMaxVerticalOffset, getMenuProvider, getOcclusionShape, getRenderShape, getSeed, getShadeBrightness, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isCollisionShapeFullBlock, isOcclusionShapeFullBlock, isSignalSource, onPlace, onProjectileHit, randomTick, requiredFeatures, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, use
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
从接口继承的方法 net.minecraft.world.flag.FeatureElement
isEnabled
从接口继承的方法 net.minecraftforge.common.extensions.IForgeBlock
addLandingEffects, addRunningEffects, canBeHydrated, canConnectRedstone, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, collisionExtendsVertically, getAdjacentBlockPathType, getAppearance, getBeaconColorMultiplier, getBedDirection, getBlockPathType, getCloneItemStack, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFriction, getLightEmission, getMapColor, getPistonPushReaction, getRespawnPosition, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hidesNeighborFace, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isValidSpawn, makesOpenTrapdoorAboveClimbable, onBlockExploded, onBlockStateChange, onCaughtFire, onDestroyedByPlayer, onNeighborChange, onTreeGrow, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay, supportsExternalFaceHiding
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字段详细资料
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TYPE
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SHORT
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PLATFORM
public static final float PLATFORM- 另请参阅:
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EAST_AABB
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WEST_AABB
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SOUTH_AABB
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NORTH_AABB
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UP_AABB
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DOWN_AABB
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AABB_OFFSET
protected static final float AABB_OFFSET- 另请参阅:
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EDGE_MIN
protected static final float EDGE_MIN- 另请参阅:
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EDGE_MAX
protected static final float EDGE_MAX- 另请参阅:
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UP_ARM_AABB
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DOWN_ARM_AABB
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SOUTH_ARM_AABB
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NORTH_ARM_AABB
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EAST_ARM_AABB
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WEST_ARM_AABB
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SHORT_UP_ARM_AABB
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SHORT_DOWN_ARM_AABB
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SHORT_SOUTH_ARM_AABB
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SHORT_NORTH_ARM_AABB
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SHORT_EAST_ARM_AABB
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SHORT_WEST_ARM_AABB
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SHAPES_SHORT
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SHAPES_LONG
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构造器详细资料
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PistonHeadBlock
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方法详细资料
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makeShapes
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calculateShape
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useShapeForLightOcclusion
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getShape
public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) - 覆盖:
getShape
在类中BlockBehaviour
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isFittingBase
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playerWillDestroy
- 覆盖:
playerWillDestroy
在类中Block
-
onRemove
public void onRemove(BlockState pState, Level pLevel, BlockPos pPos, BlockState pNewState, boolean pIsMoving) - 覆盖:
onRemove
在类中BlockBehaviour
-
updateShape
public BlockState updateShape(BlockState pState, Direction pFacing, BlockState pFacingState, LevelAccessor pLevel, BlockPos pCurrentPos, BlockPos pFacingPos) - 覆盖:
updateShape
在类中BlockBehaviour
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canSurvive
- 覆盖:
canSurvive
在类中BlockBehaviour
-
neighborChanged
public void neighborChanged(BlockState pState, Level pLevel, BlockPos pPos, Block pBlock, BlockPos pFromPos, boolean pIsMoving) - 覆盖:
neighborChanged
在类中BlockBehaviour
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getCloneItemStack
- 覆盖:
getCloneItemStack
在类中Block
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rotate
- 覆盖:
rotate
在类中BlockBehaviour
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mirror
- 覆盖:
mirror
在类中BlockBehaviour
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createBlockStateDefinition
- 覆盖:
createBlockStateDefinition
在类中Block
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isPathfindable
public boolean isPathfindable(BlockState pState, BlockGetter pLevel, BlockPos pPos, PathComputationType pType) - 覆盖:
isPathfindable
在类中BlockBehaviour
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