类 OceanRuinPieces
java.lang.Object
net.minecraft.world.level.levelgen.structure.structures.OceanRuinPieces
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嵌套类概要
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字段概要
字段修饰符和类型字段说明private static final ResourceLocation[]
private static final ResourceLocation[]
private static final ResourceLocation[]
private static final ResourceLocation[]
(专用程序包) static final StructureProcessor
private static final ResourceLocation[]
private static final ResourceLocation[]
private static final ResourceLocation[]
private static final ResourceLocation[]
(专用程序包) static final StructureProcessor
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明private static void
addClusterRuins
(StructureTemplateManager pStructureTemplateManager, RandomSource pRandom, Rotation pRotation, BlockPos pPos, OceanRuinStructure pStructure, StructurePieceAccessor pStructurePieceAccessor) private static void
addPiece
(StructureTemplateManager pStructureTemplateManager, BlockPos pPos, Rotation pRotation, StructurePieceAccessor pStructurePieceAccessor, RandomSource pRandom, OceanRuinStructure pStructure, boolean pIsLarge, float pIntegrity) static void
addPieces
(StructureTemplateManager pStructureTemplateManager, BlockPos pPos, Rotation pRotation, StructurePieceAccessor pStructurePieceAccessor, RandomSource pRandom, OceanRuinStructure pStructure) allPositions
(RandomSource pRandom, BlockPos pPos) private static StructureProcessor
archyRuleProcessor
(Block pInput, Block pOutput, ResourceLocation pLootTable) private static ResourceLocation
getBigWarmRuin
(RandomSource pRandom) private static ResourceLocation
getSmallWarmRuin
(RandomSource pRandom)
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字段详细资料
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WARM_SUSPICIOUS_BLOCK_PROCESSOR
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COLD_SUSPICIOUS_BLOCK_PROCESSOR
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WARM_RUINS
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RUINS_BRICK
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RUINS_CRACKED
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RUINS_MOSSY
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BIG_RUINS_BRICK
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BIG_RUINS_MOSSY
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BIG_RUINS_CRACKED
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BIG_WARM_RUINS
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构造器详细资料
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OceanRuinPieces
public OceanRuinPieces()
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方法详细资料
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archyRuleProcessor
private static StructureProcessor archyRuleProcessor(Block pInput, Block pOutput, ResourceLocation pLootTable) -
getSmallWarmRuin
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getBigWarmRuin
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addPieces
public static void addPieces(StructureTemplateManager pStructureTemplateManager, BlockPos pPos, Rotation pRotation, StructurePieceAccessor pStructurePieceAccessor, RandomSource pRandom, OceanRuinStructure pStructure) -
addClusterRuins
private static void addClusterRuins(StructureTemplateManager pStructureTemplateManager, RandomSource pRandom, Rotation pRotation, BlockPos pPos, OceanRuinStructure pStructure, StructurePieceAccessor pStructurePieceAccessor) -
allPositions
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addPiece
private static void addPiece(StructureTemplateManager pStructureTemplateManager, BlockPos pPos, Rotation pRotation, StructurePieceAccessor pStructurePieceAccessor, RandomSource pRandom, OceanRuinStructure pStructure, boolean pIsLarge, float pIntegrity)
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