类 RenderPlayerEvent

直接已知子类:
RenderPlayerEvent.Post, RenderPlayerEvent.Pre

public abstract class RenderPlayerEvent extends PlayerEvent
Fired when a player is being rendered. See the two subclasses for listening for before and after rendering.
另请参阅:
  • 字段详细资料

    • renderer

      private final PlayerRenderer renderer
    • partialTick

      private final float partialTick
    • poseStack

      private final PoseStack poseStack
    • multiBufferSource

      private final MultiBufferSource multiBufferSource
    • packedLight

      private final int packedLight
  • 构造器详细资料

  • 方法详细资料

    • getRenderer

      public PlayerRenderer getRenderer()
      返回 the player entity renderer。
      返回:
      the player entity renderer
    • getPartialTick

      public float getPartialTick()
      返回 the partial tick。
      返回:
      the partial tick
    • getPoseStack

      public PoseStack getPoseStack()
      返回 the pose stack used for rendering。
      返回:
      the pose stack used for rendering
    • getMultiBufferSource

      public MultiBufferSource getMultiBufferSource()
      返回 the source of rendering buffers。
      返回:
      the source of rendering buffers
    • getPackedLight

      public int getPackedLight()
      返回 the amount of packed (sky and block) light for rendering。
      返回:
      the amount of packed (sky and block) light for rendering
      另请参阅: