类 GoatModel<T extends Goat>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.QuadrupedModel<T>
net.minecraft.client.model.GoatModel<T>
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字段概要
从类继承的字段 net.minecraft.client.model.QuadrupedModel
body, head, leftFrontLeg, leftHindLeg, rightFrontLeg, rightHindLeg
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
void
setupAnim
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.model.QuadrupedModel
bodyParts, createBodyMesh, headParts
从类继承的方法 net.minecraft.client.model.AgeableListModel
renderToBuffer
从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo, prepareMobModel
从类继承的方法 net.minecraft.client.model.Model
renderType
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构造器详细资料
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GoatModel
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方法详细资料
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createBodyLayer
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setupAnim
public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 覆盖:
setupAnim
在类中QuadrupedModel<T extends Goat>
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