类 HorseModel<T extends AbstractHorse>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HorseModel<T>
- 直接已知子类:
ChestedHorseModel
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字段概要
字段修饰符和类型字段说明protected final ModelPart
private static final float
private static final float
private static final float
private static final float
private static final float
protected static final String
private static final String
protected final ModelPart
private static final String
private static final String
private static final String
private static final String
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private static final String
private final ModelPart[]
private static final String
private static final String
private static final String
private static final String
private final ModelPart
private final ModelPart
private final ModelPart
private final ModelPart
private static final String
private final ModelPart[]
private final ModelPart
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static MeshDefinition
createBodyMesh
(CubeDeformation pCubeDeformation) void
prepareMobModel
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) void
setupAnim
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.model.AgeableListModel
renderToBuffer
从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo
从类继承的方法 net.minecraft.client.model.Model
renderType
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字段详细资料
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DEG_125
private static final float DEG_125- 另请参阅:
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DEG_60
private static final float DEG_60- 另请参阅:
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DEG_45
private static final float DEG_45- 另请参阅:
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DEG_30
private static final float DEG_30- 另请参阅:
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DEG_15
private static final float DEG_15- 另请参阅:
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HEAD_PARTS
- 另请参阅:
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LEFT_HIND_BABY_LEG
- 另请参阅:
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RIGHT_HIND_BABY_LEG
- 另请参阅:
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LEFT_FRONT_BABY_LEG
- 另请参阅:
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RIGHT_FRONT_BABY_LEG
- 另请参阅:
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SADDLE
- 另请参阅:
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LEFT_SADDLE_MOUTH
- 另请参阅:
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LEFT_SADDLE_LINE
- 另请参阅:
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RIGHT_SADDLE_MOUTH
- 另请参阅:
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RIGHT_SADDLE_LINE
- 另请参阅:
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HEAD_SADDLE
- 另请参阅:
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MOUTH_SADDLE_WRAP
- 另请参阅:
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body
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headParts
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rightHindLeg
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leftHindLeg
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rightFrontLeg
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leftFrontLeg
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rightHindBabyLeg
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leftHindBabyLeg
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rightFrontBabyLeg
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leftFrontBabyLeg
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tail
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saddleParts
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ridingParts
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构造器详细资料
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HorseModel
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方法详细资料
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createBodyMesh
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setupAnim
public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
setupAnim
在类中EntityModel<T extends AbstractHorse>
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headParts
- 指定者:
headParts
在类中AgeableListModel<T extends AbstractHorse>
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bodyParts
- 指定者:
bodyParts
在类中AgeableListModel<T extends AbstractHorse>
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prepareMobModel
public void prepareMobModel(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) - 覆盖:
prepareMobModel
在类中EntityModel<T extends AbstractHorse>
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