Enum Class HumanoidModel.ArmPose
- 所有已实现的接口:
Serializable
,Comparable<HumanoidModel.ArmPose>
,Constable
,IExtensibleEnum
- 封闭类:
- HumanoidModel<T extends LivingEntity>
public static enum HumanoidModel.ArmPose
extends Enum<HumanoidModel.ArmPose>
implements IExtensibleEnum
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嵌套类概要
从类继承的嵌套类/接口 java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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枚举常量概要
枚举常量 -
字段概要
字段 -
构造器概要
构造器限定符构造器说明private
ArmPose
(boolean pTwoHanded) private
ArmPose
(boolean twoHanded, IArmPoseTransformer forgeArmPose) -
方法概要
修饰符和类型方法说明<T extends LivingEntity>
voidapplyTransform
(HumanoidModel<T> model, T entity, HumanoidArm arm) static HumanoidModel.ArmPose
create
(String name, boolean twoHanded, IArmPoseTransformer forgeArmPose) boolean
static HumanoidModel.ArmPose
Returns the enum constant of this class with the specified name.static HumanoidModel.ArmPose[]
values()
Returns an array containing the constants of this enum class, in the order they are declared.从类继承的方法 java.lang.Enum
clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
从接口继承的方法 net.minecraftforge.common.IExtensibleEnum
init
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枚举常量详细资料
-
EMPTY
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ITEM
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BLOCK
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BOW_AND_ARROW
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THROW_SPEAR
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CROSSBOW_CHARGE
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CROSSBOW_HOLD
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SPYGLASS
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TOOT_HORN
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BRUSH
-
-
字段详细资料
-
twoHanded
private final boolean twoHanded -
forgeArmPose
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构造器详细资料
-
ArmPose
private ArmPose(boolean pTwoHanded) -
ArmPose
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方法详细资料
-
values
Returns an array containing the constants of this enum class, in the order they are declared.- 返回:
- an array containing the constants of this enum class, in the order they are declared
-
valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- 参数:
name
- 要返回的枚举常量的名称。- 返回:
- 返回带有指定名称的枚举常量
- 抛出:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- 如果参数为空值
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isTwoHanded
public boolean isTwoHanded() -
create
public static HumanoidModel.ArmPose create(String name, boolean twoHanded, @Nonnull IArmPoseTransformer forgeArmPose) -
applyTransform
public <T extends LivingEntity> void applyTransform(HumanoidModel<T> model, T entity, HumanoidArm arm)
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