类 OcelotModel<T extends Entity>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<E>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.OcelotModel<T>
- 直接已知子类:
CatModel
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字段概要
字段修饰符和类型字段说明protected static final float
protected static final float
protected final ModelPart
private static final float
private static final float
private static final int
protected static final float
private static final float
protected final ModelPart
private static final float
private static final float
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected final ModelPart
protected static final int
private static final int
protected int
private static final String
private static final float
private static final float
private static final String
private static final float
private static final float
protected final ModelPart
protected final ModelPart
private static final int
private static final float
private static final float
private static final float
从类继承的字段 net.minecraft.client.model.EntityModel
attackTime, riding, young
从类继承的字段 net.minecraft.client.model.Model
renderType
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构造器概要
构造器 -
方法概要
修饰符和类型方法说明static MeshDefinition
createBodyMesh
(CubeDeformation pCubeDeformation) void
prepareMobModel
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) void
setupAnim
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) 从类继承的方法 net.minecraft.client.model.AgeableListModel
renderToBuffer
从类继承的方法 net.minecraft.client.model.EntityModel
copyPropertiesTo
从类继承的方法 net.minecraft.client.model.Model
renderType
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字段详细资料
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CROUCH_STATE
private static final int CROUCH_STATE- 另请参阅:
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WALK_STATE
private static final int WALK_STATE- 另请参阅:
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SPRINT_STATE
private static final int SPRINT_STATE- 另请参阅:
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SITTING_STATE
protected static final int SITTING_STATE- 另请参阅:
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XO
private static final float XO- 另请参阅:
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YO
private static final float YO- 另请参阅:
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ZO
private static final float ZO- 另请参阅:
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HEAD_WALK_Y
private static final float HEAD_WALK_Y- 另请参阅:
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HEAD_WALK_Z
private static final float HEAD_WALK_Z- 另请参阅:
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BODY_WALK_Y
private static final float BODY_WALK_Y- 另请参阅:
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BODY_WALK_Z
private static final float BODY_WALK_Z- 另请参阅:
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TAIL_1_WALK_Y
private static final float TAIL_1_WALK_Y- 另请参阅:
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TAIL_1_WALK_Z
private static final float TAIL_1_WALK_Z- 另请参阅:
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TAIL_2_WALK_Y
private static final float TAIL_2_WALK_Y- 另请参阅:
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TAIL_2_WALK_Z
private static final float TAIL_2_WALK_Z- 另请参阅:
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BACK_LEG_Y
protected static final float BACK_LEG_Y- 另请参阅:
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BACK_LEG_Z
protected static final float BACK_LEG_Z- 另请参阅:
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FRONT_LEG_Y
protected static final float FRONT_LEG_Y- 另请参阅:
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FRONT_LEG_Z
private static final float FRONT_LEG_Z- 另请参阅:
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TAIL_1
- 另请参阅:
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TAIL_2
- 另请参阅:
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leftHindLeg
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rightHindLeg
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leftFrontLeg
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rightFrontLeg
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tail1
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tail2
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head
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body
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state
protected int state
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构造器详细资料
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OcelotModel
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方法详细资料
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createBodyMesh
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headParts
- 指定者:
headParts
在类中AgeableListModel<T extends Entity>
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bodyParts
- 指定者:
bodyParts
在类中AgeableListModel<T extends Entity>
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setupAnim
public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) - 指定者:
setupAnim
在类中EntityModel<T extends Entity>
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prepareMobModel
public void prepareMobModel(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) - 覆盖:
prepareMobModel
在类中EntityModel<T extends Entity>
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