类 RabbitModel<T extends Rabbit>


public class RabbitModel<T extends Rabbit> extends EntityModel<T>
  • 字段详细资料

    • REAR_JUMP_ANGLE

      private static final float REAR_JUMP_ANGLE
      另请参阅:
    • FRONT_JUMP_ANGLE

      private static final float FRONT_JUMP_ANGLE
      另请参阅:
    • LEFT_HAUNCH

      private static final String LEFT_HAUNCH
      另请参阅:
    • RIGHT_HAUNCH

      private static final String RIGHT_HAUNCH
      另请参阅:
    • leftRearFoot

      private final ModelPart leftRearFoot
    • rightRearFoot

      private final ModelPart rightRearFoot
    • leftHaunch

      private final ModelPart leftHaunch
    • rightHaunch

      private final ModelPart rightHaunch
    • body

      private final ModelPart body
    • leftFrontLeg

      private final ModelPart leftFrontLeg
    • rightFrontLeg

      private final ModelPart rightFrontLeg
    • rightEar

      private final ModelPart rightEar
    • leftEar

      private final ModelPart leftEar
    • tail

      private final ModelPart tail
    • nose

      private final ModelPart nose
    • jumpRotation

      private float jumpRotation
    • NEW_SCALE

      private static final float NEW_SCALE
      另请参阅:
  • 构造器详细资料

    • RabbitModel

      public RabbitModel(ModelPart pRoot)
  • 方法详细资料

    • createBodyLayer

      public static LayerDefinition createBodyLayer()
    • renderToBuffer

      public void renderToBuffer(PoseStack pPoseStack, VertexConsumer pBuffer, int pPackedLight, int pPackedOverlay, float pRed, float pGreen, float pBlue, float pAlpha)
      指定者:
      renderToBuffer 在类中 Model
    • setupAnim

      public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
      指定者:
      setupAnim 在类中 EntityModel<T extends Rabbit>
    • prepareMobModel

      public void prepareMobModel(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick)
      覆盖:
      prepareMobModel 在类中 EntityModel<T extends Rabbit>