类 BedRenderer
java.lang.Object
net.minecraft.client.renderer.blockentity.BedRenderer
- 所有已实现的接口:
BlockEntityRenderer<BedBlockEntity>
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明static LayerDefinition
static LayerDefinition
void
render
(BedBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) private void
renderPiece
(PoseStack pPoseStack, MultiBufferSource pBufferSource, ModelPart pModelPart, Direction pDirection, Material pMaterial, int pPackedLight, int pPackedOverlay, boolean pFoot) 从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.minecraft.client.renderer.blockentity.BlockEntityRenderer
getViewDistance, shouldRender, shouldRenderOffScreen
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字段详细资料
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headRoot
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footRoot
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构造器详细资料
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BedRenderer
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方法详细资料
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createHeadLayer
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createFootLayer
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render
public void render(BedBlockEntity pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) - 指定者:
render
在接口中BlockEntityRenderer<BedBlockEntity>
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renderPiece
private void renderPiece(PoseStack pPoseStack, MultiBufferSource pBufferSource, ModelPart pModelPart, Direction pDirection, Material pMaterial, int pPackedLight, int pPackedOverlay, boolean pFoot)
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