接口 BlockEntityRenderer<T extends BlockEntity>
- 所有已知实现类:
BannerRenderer
,BeaconRenderer
,BedRenderer
,BellRenderer
,BrushableBlockRenderer
,CampfireRenderer
,ChestRenderer
,ConduitRenderer
,DecoratedPotRenderer
,EnchantTableRenderer
,HangingSignRenderer
,LecternRenderer
,PistonHeadRenderer
,ShulkerBoxRenderer
,SignRenderer
,SkullBlockRenderer
,SpawnerRenderer
,StructureBlockRenderer
,TheEndGatewayRenderer
,TheEndPortalRenderer
public interface BlockEntityRenderer<T extends BlockEntity>
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方法概要
修饰符和类型方法说明default int
void
render
(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) default boolean
shouldRender
(T pBlockEntity, Vec3 pCameraPos) default boolean
shouldRenderOffScreen
(T pBlockEntity)
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方法详细资料
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render
void render(T pBlockEntity, float pPartialTick, PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, int pPackedOverlay) -
shouldRenderOffScreen
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getViewDistance
default int getViewDistance() -
shouldRender
-